2009
Faaaaaaabulous!
By: The Inimitable Lissa Category: Fable 2, xBox360
Fable 2 is the sequel to the ever-popular Fable on the original X-Box. After a 3year wait and with guns as a new major feature you can either choose a male or a female character. Again with the same points as the first game you start the game as a young child doing a few quests to get you used to the control system. You grow up after certain events/quests are complete. You character will get will lines which glow a neon blue the more you use will (spells) and you can customise their appearance such as hair style, hair colour, beards, moustaches as well as make up and tattoos.
The main story plot is set a five hundred years after the original Fable and yet again Albion needs your help to set everything right. Lucien Plans to be the ruler of Albion and you have to go on quests to find three Heroes to help you stop him, The Hero of Skill, The Hero of Strength and The Hero of Will.
The achievement scheme is not very hard but at the same time not easy. And if you chose to buy both expansion packs they will not only add more quests and open up more areas but they will add 100 gamer points from the first expansion which will set you back 800 microsoft points and the second will add 150 gamer points which will set you back only 560 microsoft points which really shocked me as out of the two expansions adds more areas and more content than the first.
The first expansion is Knothole Island which you will have to help the villagers there fix the weather by digging up various keys to towers. There is also a tomb where if you sacrificed your dog then you can lead a villager in and get your dog back as you will need him to do the quests on this map.
In the second Murgo will comeback and give you cursed items which transport you to several different places to help lift the curse off the item. I like this expansion more as you can go back as many times as you like and the areas are really well thought out.
All in all I love the game and I cant wait to see if they will release any more expansions.
2009
FIRSTLY, MY MOST humble apologies for, once again, being silent for so long. After a great many headaches and changes of plan and last minute problems that should really have been explained right from the outset but were conveniently left unsaid until the eleventh hour, my beautiful wife and I moved to our new apartment on Monday 11/05/09. But now, I return to the fold with a…well, you’ll see.
I’ve heard much about KILLZONE, primarily positive, though when considered in depth, all people ever seemed to really talk about was the quality of the visuals and how uberly kickarse the Helghast are. Whilst I agree with both points (the leader of the Helghan Army is Brian freaking Cox, how can they NOT be uber beyond the realm of uber after all?) that still doesn’t tell us much about the game itself. Well, some would argue that it does, after all, it’s only the graphics that matter.
Right?
…
Moving on.
The opening cinematic sets a grandiose standard which the first mad dash through the trenches of the desperate attempt to repel the overwhelming Helghast assault only serves to enhance. Unfortunately, the game then falls flat on it’s face. The control scheme is awful, not to mention hideously unresponsive, and there are glitches flying around left, right and centre. So much so, that having moved only one level into Act 3 frustration got the better of me and I packed up the game, deleted my save file and swore never to ever play it again. A shame really, because I desperately wanted to like it.
Basically, KILLZONE promises a lot, and fails to deliver. I won’t deny that it really, really tries. Sadly, it just tries too much in the wrong areas. The visuals are truly stunning, clearly pushing the Playstation 2 a great deal further than any game either before or after (at least as far as I have seen), but I, personally, need more than just top notch texturing and fluid animation to make a game playable. After more than twenty years of gaming under my belt, I suppose the shine has just worn off for me. Sorry Reaper, I really did try to like it.
Graphics: 9/10
Gameplay: 3/10
Audio/Music: 6/10
Plot/Scripting: 8/10
Overall: 3/10
One final note, it has to be mentioned that, inspite of it’s faults, KILLZONE really tried to be a well balanced game, and that effort, though ultimately futile, deserves to be recognised.
Effort: 9.5/10
Okay, another FINAL final note.
Brian Cox: 10/10
Overall: 5/10
2009
A change of pace, a change of place
By: The Almighty Bobfish Category: ArsesAfter much “hmming” and “guffawing” the paperwork for my new apartment is in the final stages of completion. Only a weekend and a first mo9nths rent stand between us and our movementness. Unfortunately, as most of you should be aware, moving also means time spent waiting for the nice internet man to come and set up the new equipment. So, alas, there will be another expanse of silence from myself whilst everything has time to settle back into place. I’ll do what I can to post at least one more review over the weekend and, hopefully, another at trhe beginning of next week, but it might be as long as a month after before I return. Though I can’t honestly see why it would take any more than a fortnight. Still, best to plan ahead and give a heads-up about these things.
However, this sojourn to the realms of the real world will give me some time to work on another project which the Reaper and I have been neglecting of late. Well, I’ve been neglecting it because my head has been inserted quite a significant distance into my posterior, but anyway, point is, I’m going to get my side of that done whilst I’m not distracted with other things. Until then, you can find part one of our…work here http://www.starwarsfanworks.com/jedilove.html
Enjoy.
And let this be a warning to you. This is what happens when you play Rainbow Six Vegas on the PSN for too many hours with people who are…not very good










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