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	<title>Gamerz Reviewz &#187; F.E.A.R</title>
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		<title>You got teh F.E.A.R 2</title>
		<link>http://www.gamerzreviewz.com/pc/you-got-teh-fear-2/</link>
		<comments>http://www.gamerzreviewz.com/pc/you-got-teh-fear-2/#comments</comments>
		<pubDate>Wed, 19 Aug 2009 19:41:22 +0000</pubDate>
		<dc:creator>Bobfish</dc:creator>
				<category><![CDATA[F.E.A.R]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Preoject Origin]]></category>

		<guid isPermaLink="false">http://www.gamerzreviewz.com/?p=888</guid>
		<description><![CDATA[



AFTER MUCH DEBATE, and some rather nasty back room dealings, the second official chapter in the F.E.A.R saga hit stores earlier this year.  And immediately split the fanbase right down the middle with a massive, flaming meat cleaver sword of doomy doom.

Some were extremely pleased to find that the two expansions (Extraction Point and [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://i291.photobucket.com/albums/ll292/Bobfish_Almighty/FEAR22009-07-0813-30-59-42.jpg" width="300" height="224"></p>
<p>AFTER MUCH DEBATE, and some rather nasty back room dealings, the second official chapter in the F.E.A.R saga hit stores earlier this year.  And immediately split the fanbase right down the middle with a massive, flaming meat cleaver sword of doomy doom.</p>
<p><center><img src="http://i291.photobucket.com/albums/ll292/Bobfish_Almighty/FEAR22009-08-0113-45-17-10.jpg" width="300" height="224"></p>
<p>Some were extremely pleased to find that the two expansions (Extraction Point and Perseus Mandate) were made obsolete by the new plot arc.  I fell into the other (I believe smaller) category who were disappointed due to the quality of those two offerings, especially Extraction Point.  But it matters little in the end, they&#8217;re no longer cannon and that&#8217;s the end of it.  The worst part about that was how it left so many loose ends.  Such as the fate of the three survivors from the first chapter.  Jin and Holliday were, and still are, my two favourite characters from the series.  Though Stokes is pretty cool, but I&#8217;ll come to her later.</p>
<p><center><img src="http://i291.photobucket.com/albums/ll292/Bobfish_Almighty/FEAR22009-08-0115-08-37-51.jpg" width="300" height="224"></p>
<p>The important question now is whether Project origin is worthy of it&#8217;s place as a sequel to one of the best games made so far.  Which is another point which rapidly drew battle lines between the fans.  Some did, indeed, very much like the new direction the game was moving in, and others utterly hated it.  It seems very much that this is one of those cases where there is no middle ground.  But then, there so rarely is anymore.  So where do find ourselves at the end? All I&#8217;m going to say is that a game with actual hands to press buttons and open doors is an instant win in my books.</p>
<p><center><img src="http://i291.photobucket.com/albums/ll292/Bobfish_Almighty/FEAR22009-08-0221-37-49-90.jpg" width="300" height="224"></p>
<p>Thankfully, at least from my perspective, the game does a very good job of driving the plot forwards.  Offering far more insights into the sordid affairs of Armacham.  We find that not only was Alma bred for the sole purpose of creating pyschically controlled super soldiers, so too are a number of other children.  Fairly early in the game we come to a school set up to train and develop what appear to be hundreds of potential pawns.  A point that many will gloss over, but a thoroughly chilling concept when you sit and think about it for just a moment.</p>
<p><center><img src="http://i291.photobucket.com/albums/ll292/Bobfish_Almighty/FEAR22009-08-0213-58-26-18.jpg" width="300" height="224"></p>
<p>Still, that doesn&#8217;t answer the primary question.  Is Project Origin a good game or not? A worthy successor yes, but that doesn&#8217;t immediately make it worth the time to play.  I believe that, yes, it is an extremely good game.  Not as good as it&#8217;s parent, but I spend much of my time explaining the vast difference between “not as good” and “bad”.  It&#8217;s a very well constructed, solidly written and fun experience.  The over abundance of Alma, especially during early stages of the game, irked me somewhat, but fit with the story (and fan requests).  And the sudden rash of heavily combat oriented sections right near the very end went a long way towards spoiling the flow for me personally.  I also found it to be a little too easy.  The AI seemed to be more or less on par with what we were expecting, though the environments were more linear and gave them much less room to really make use of their team smarts.  Which was another thumbs down for me.</p>
<p><center><img src="http://i291.photobucket.com/albums/ll292/Bobfish_Almighty/FEAR22009-07-0903-03-08-29-1.jpg" width="300" height="224"></p>
<p>But don&#8217;t let that fool you.  No matter how well constructed something is, there will always be the weak points.  The important thing is that F.E.A.R 2 has less marks against is than in its favour.  Long story short, my thumbs up is definitely there.  And I have to say, for such an advanced game I was thoroughly shocked at how low system requirements were.  Ignore those listed (which is pretty standard for PC games, they always try and make it sound more impressive than it really is) this is an extremely well coded engine.  It actually ran better than the first F.E.A.R did on my rig.  Now <strong>that</strong><span style="font-weight: normal;"> is a major case of kudos.  Plus, Leftenant Stokes.  She has some great lines that add a<br />
sense of realism to the game.  “Snakefist? Are you f***ing kidding me?!?”</p>
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<div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/user-movie/project-origin/326568" title="Project Origin">Project Origin</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/xb360/index.html" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/ps3/index.html" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/wii/index.html" title="Wii">Nintendo Wii</a></div>
</div>
</div>
<p>Graphics: 9.5/10<br />
Gameplay: 8.5/10<br />
Audio/Music: 8.5/10<br />
Plot/Scripting: 9/10<br />
Overall: 9/10
<p>Copyright GamerzReview.com the <a href="http://www.gamerzreviewz.com/">Video Game Reviews</a> Blog &#8211; All Rights Reserved</p>
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		<title>You got the F.E.A.R&#8230;</title>
		<link>http://www.gamerzreviewz.com/pc/you-got-the-fear/</link>
		<comments>http://www.gamerzreviewz.com/pc/you-got-the-fear/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 19:57:31 +0000</pubDate>
		<dc:creator>Bobfish</dc:creator>
				<category><![CDATA[F.E.A.R]]></category>
		<category><![CDATA[First Encounter Assault Recon]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.gamerzreviewz.com/?p=836</guid>
		<description><![CDATA[NOW, STOP ME if I&#8217;m wrong.  But as I recall, F.E.A.R was released with very little initial fanfare.  I can remember reading about it in a few gaming magazines, the odd mention here and there on the internet, but nothing to make it stand out as one of those “one to watch” type [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">NOW, STOP ME if I&#8217;m wrong.  But as I recall, F.E.A.R was released with very little initial fanfare.  I can remember reading about it in a few gaming magazines, the odd mention here and there on the internet, but nothing to make it stand out as one of those “one to watch” type games.  Something which rapidly changed once people started playing it.  An interesting, and probably long overdue, rethink of the survival/horror genre, and able to balance the combat versus sheer ZOMGWTF factor surprisingly well.  No mean feat for the inherently action oriented FPS style.  After all, the S for Shooter is there for a reason.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2009/07/fear-2009-07-06-19-44-51-32.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2009/07/fear-2009-07-06-19-44-51-32.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2009/07/fear-2009-07-06-19-44-51-32.jpg"><center><img class="alignnone size-medium wp-image-842" title="fear-2009-07-06-19-44-51-32" src="http://www.gamerzreviewz.com/wp-content/uploads/2009/07/fear-2009-07-06-19-44-51-32-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">F.E.A.R does, indeed, and expectedly, have a strong run and gun element.  A fast paced and extremely visceral experience that goes much further to show the sheer brutality of firing a gun than any other I am aware of.  Watching a Replicant soldier twitch on the floor for a few seconds after blasting him in the chest at point blank range is a rather chilling experience, really heightening the sense of danger, especially when utilising the games slow-mo function.  But also uncomfortably satisfying when taken into account of how persistent and intelligent the enemy can be.  Jumping through windows, running for cover, even overturning tables and vending machines.  In some ways this makes F.E.A.R both far more difficult, and predictably easier.  The Replicant forces react in logical and very Human ways, making use of the terrain in much the same way as the player.  A little forethought and you can set traps for them just as they try to do for you.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2009/07/fear-2009-07-06-19-37-34-06.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2009/07/fear-2009-07-06-19-37-34-06.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2009/07/fear-2009-07-06-19-37-34-06.jpg"><center><img class="alignnone size-medium wp-image-843" title="fear-2009-07-06-19-37-34-06" src="http://www.gamerzreviewz.com/wp-content/uploads/2009/07/fear-2009-07-06-19-37-34-06-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">What really sets F.E.A.R apart though, is the extended periods without action.  Leaving you nervously waiting for the next patrol to appear out of nowhere.  There are a number of times you will be moving through an area, on edge, just waiting for the obvious trap to be sprung.  Passing through the perfect place for an ambush, only to be left completely unaccosted.  Then just as you let your guard down you&#8217;ll find yourself confronted with some eerie vision caused by the psychic emanations left behind by the elusive Alma&#8217;s passing.  Or, perhaps by your target Fettel, it&#8217;s never definitively explained exactly which.</span></p>
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<div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;">
<div><a style="color:#FFFFFF;" title="GameTrailers.com" href="http://www.gametrailers.com">Video Games</a> | <a style="color:#FFFFFF;" title="You got the F.E.A.R" href="http://www.gametrailers.com/user-movie/you-got-the-f-e-a-r/323529">You got the F.E.A.R</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" title="XBox 360" href="http://www.gametrailers.com/platformlist/xb360/index.html">XBox 360</a> | <a style="color:#FFFFFF;" title="PS3" href="http://www.gametrailers.com/platformlist/ps3/index.html">Playstation 3</a> | <a style="color:#FFFFFF;" title="Wii" href="http://www.gametrailers.com/platformlist/wii/index.html">Nintendo Wii</a></div>
</div>
</div>
<p style="margin-bottom: 0cm;" align="left">
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">With the recent release of F.E.A.R 2 : Project Origins across all major platforms except the Wii, now would be a very good time for those who have yet to experience the F.E.A.R to put the time aside.  And F.E.A.R not, unlike many of it&#8217;s ilk, the single-player campaign will not leave you complaining about a few wasted hours.  The game is extremely large and will keep you going for a good couple of days at least, even on the lowest difficulty.  And if the slow motion effects like bullet trails and slurred speech don&#8217;t hook you in, nothing will.</span></p>
<p style="margin-bottom: 0cm;" align="left">
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Graphics: 9.5/10<br />
Gameplay: 9/10<br />
Audio/Music: 8/10<br />
Plot/Scripting: 9/10<br />
Overall: 9/10</span></p>
<p>Note : F.E.A.R is a notoriously system intensive game.  Make sure you rig exceeds the minimum listed requirements by a good margin to ensure you can run it smoothly
<p>Copyright GamerzReview.com the <a href="http://www.gamerzreviewz.com/">Video Game Reviews</a> Blog &#8211; All Rights Reserved</p>
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		<title>&#8230;or have you?</title>
		<link>http://www.gamerzreviewz.com/xbox360/or-have-you/</link>
		<comments>http://www.gamerzreviewz.com/xbox360/or-have-you/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 19:56:33 +0000</pubDate>
		<dc:creator>Bobfish</dc:creator>
				<category><![CDATA[F.E.A.R]]></category>
		<category><![CDATA[First Encounter Assault Recon]]></category>
		<category><![CDATA[xBox360]]></category>

		<guid isPermaLink="false">http://www.gamerzreviewz.com/?p=838</guid>
		<description><![CDATA[SADLY, THE CONSOLE version of F.E.A.R doesn&#8217;t have quite the same panache as it&#8217;s PC counterpart.  Speaking, in this case (but with external Playstation 3 input from Jedireaper) of the X-Box 360 specifically of course.  All of the same elements are there.  The aggressive physics system, the same sense of satisfaction when [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">SADLY, THE CONSOLE version of F.E.A.R doesn&#8217;t have quite the same panache as it&#8217;s PC counterpart.  Speaking, in this case (but with external Playstation 3 input from Jedireaper) of the X-Box 360 specifically of course.  All of the same elements are there.  The aggressive physics system, the same sense of satisfaction when you fire a gun, and even the adaptive enemy AI.  Unfortunately it just doesn&#8217;t deliver as effectively.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2009/07/ambient.jpg"><center><img class="alignnone size-medium wp-image-840" title="ambient" src="http://www.gamerzreviewz.com/wp-content/uploads/2009/07/ambient-300x224.jpg" alt="" width="300" height="224" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Yes, the enemy AI does show many of the same characteristics which made the PC game so intense, but rather than making the game more challenging and engaging, they just come across as a bit stupid.  One occasion in particular I can remember, I opened a door to a courtyard in, I think, Interval 4, and fired a few shots at the first guy I saw, then closed it up again and ran back to take up a better position, waiting for the Replicant soldiers to come and find me.  After a couple of minutes of waiting I was wondering what had happened and went back to investigate.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2009/07/shooting-atc.jpg"><center><img class="alignnone size-medium wp-image-839" title="shooting-atc" src="http://www.gamerzreviewz.com/wp-content/uploads/2009/07/shooting-atc-300x224.jpg" alt="" width="300" height="224" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Far from trying to hunt me down and kill me, or even setting a counter trap of their own, I found no less than five of them gathered together in the middle of the yard just waiting for me.  In fact, as I was watching, clearly visible through the double windows, I could see the two outer men ever so slowly walking sideways to pull in even closer to their compatriots.  It was, admittedly very funny, but also disappointing after slogging through the whole game on the PC.  And, sadly, this kind of behaviour is the norm.  I can&#8217;t count the number of times I&#8217;ve been able to pick off the enemy one at a time because they just completely fail to notice either my gun firing, or the guy standing next to them being torn to pieces and crumpling to the ground with a half dozen bullets in his brain.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2009/07/vanishing-fettel.jpg"><center><img class="alignnone size-medium wp-image-841" title="vanishing-fettel" src="http://www.gamerzreviewz.com/wp-content/uploads/2009/07/vanishing-fettel-300x224.jpg" alt="" width="300" height="224" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Another major concern is the checkpoints in the game.  They&#8217;re horrendously far apart and, far from making the game more challenging, add exponentially to the frustration factor. Especially that section in the Armacham building when you have to fight your way through FOUR heavy armours before triggering the next one.  It&#8217;s an unfortunate note to end the review on, because I&#8217;m a rather well known fan of the whole F.E.A.R series.  But the console version of the game just let&#8217;s the side down. I don&#8217;t think I&#8217;ve ever seen such a massive disparity between the PC and console gaming before.  Thankfully, F.E.A.R 2 seems to have improved massively.  But that&#8217;s a review for another time.</span></p>
<p style="margin-bottom: 0cm;" align="left">
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Graphics: 8.5/10<br />
Gameplay: 8/10<br />
Audio/Music: 8/10<br />
Plot/Scripting: 9/10<br />
Overall: 7/10</span></p>
<p>Copyright GamerzReview.com the <a href="http://www.gamerzreviewz.com/">Video Game Reviews</a> Blog &#8211; All Rights Reserved</p>
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