2009
FIRSTLY, MY MOST humble apologies for, once again, being silent for so long. After a great many headaches and changes of plan and last minute problems that should really have been explained right from the outset but were conveniently left unsaid until the eleventh hour, my beautiful wife and I moved to our new apartment on Monday 11/05/09. But now, I return to the fold with a…well, you’ll see.
I’ve heard much about KILLZONE, primarily positive, though when considered in depth, all people ever seemed to really talk about was the quality of the visuals and how uberly kickarse the Helghast are. Whilst I agree with both points (the leader of the Helghan Army is Brian freaking Cox, how can they NOT be uber beyond the realm of uber after all?) that still doesn’t tell us much about the game itself. Well, some would argue that it does, after all, it’s only the graphics that matter.
Right?
…
Moving on.
The opening cinematic sets a grandiose standard which the first mad dash through the trenches of the desperate attempt to repel the overwhelming Helghast assault only serves to enhance. Unfortunately, the game then falls flat on it’s face. The control scheme is awful, not to mention hideously unresponsive, and there are glitches flying around left, right and centre. So much so, that having moved only one level into Act 3 frustration got the better of me and I packed up the game, deleted my save file and swore never to ever play it again. A shame really, because I desperately wanted to like it.
Basically, KILLZONE promises a lot, and fails to deliver. I won’t deny that it really, really tries. Sadly, it just tries too much in the wrong areas. The visuals are truly stunning, clearly pushing the Playstation 2 a great deal further than any game either before or after (at least as far as I have seen), but I, personally, need more than just top notch texturing and fluid animation to make a game playable. After more than twenty years of gaming under my belt, I suppose the shine has just worn off for me. Sorry Reaper, I really did try to like it.
Graphics: 9/10
Gameplay: 3/10
Audio/Music: 6/10
Plot/Scripting: 8/10
Overall: 3/10
One final note, it has to be mentioned that, inspite of it’s faults, KILLZONE really tried to be a well balanced game, and that effort, though ultimately futile, deserves to be recognised.
Effort: 9.5/10
Okay, another FINAL final note.
Brian Cox: 10/10
Overall: 5/10
2009

Another month, another excuse for not posting any reviews
By: The Almighty Bobfish Category: News, PC, PS2, PS3, Star Wars, Wii, xBox360
Unfortunately, whilst the Reaper and I were expecting that the post New Year period would bring with it the opportunity to kick back a little and come back to some more important thins (like playing games, writing reviews, watching 80s TV shows and eating cake) we have actually found ourselves more distracted than ever. However, fear not, for we have not been idle. All of those reviews, and more, that werepromised way back when in the middle of December will soon be upon us.
We have also now requistioned a reliable X-Box 360 spokesperson. My fabulous new girlfriend Lissa, who is one of the primary reasons I personally have been so…distracted of late. So, thankfully, the rather weighted bias towards the Wii and Playstation 3 will be gradually offset as we move to a more balanced approach to review publication. Hopefully, we should soon be in a position to get one from each of the current primary platforms each week. That being Playstation 3, Wii, X-Box 360 and PC. As well as a spattering of others here and there such as downloaded games and the odd retro classic.
And, finally, the Reaper, my amazing new girlfriend and I have been working on a seperate internet venture that will see distribution, hopefully, some time before the end of next week. A twelve part Star Wars audio comedy/drama that we believe many of our loyal readers (hoping that we actually have some) will find to be at least moderately entertaining. Also, next week should hopefully see a return to posting as I have both a Wii and PC title to air my views on. The PC game I have choen should prove to be most interesting as it is something which has devided a great many gamers for a number of years now.
Keep your eyes peeled everyone. There are good things to come very soon.
2008
Well, our regular subscribers will have surely noticed that it’s been a little quiet in GR land the past few weeks. But fear not, we have not forgotten you, our loyal minions of return minionness. It5’s gotten back to that time of year when everyone, even we, your review writing lords, have a lot to deal with.
At present, our duties consist of :
1) Shouting at the TV
2) Shouting at each other
3) Shouting at ourselves
4) Eating cake
And E) Sleeping in the garden
However, come the other side of the new year, bot the Reaper and I will return with an impressive line up of both new and old games for you to sink your teeth into. I don’t want to go into too much detail about our little secret project, but I can assure you it is something on a scale not previously considered. Something that has been made possible only now through the keen application of Ebay, an old CRT Television and a lama called Steve.
We will also be briinging you Fallout 3 for both Playstation 3 and PC, Siren Blood Curse, Rainbow Six Vegas and several more titles that you may still be uhming and ahhing about that we can, perchance, inform you correctly about. Both the good and the bad aspects. Watch this space my loyal minions, thine faith shall be rewarded.
2008
KILLZONE – Futuristic Nazi’s? Yaay!
By: Jedireaper Category: KILLZONE, PS2
“My people, sons and daughters of Helghan; for many years we have been a broken nation. Shunned. Oppressed. And conquered by those those we sought to escape! Twelve years ago I asked for time…” and that’s how Killzone’s intro kicks off, sending us into a frenzy of OH MY GOD amazing! Although the intro cinematic is one of the best I have ever seen, and boasts some of the finest animation and very good voice acting from Brian Cox as Scholar Visari, it is still only a cinematic, nothing to get excited over- though the almost Scottish undertones make Brian Cox all the more believable as Visari, the diabolical leader of the Helghast people, or should that be Nazi’s in space? Does this mean the game is any good? Sadly, you’ll find out here…
The game’s story is generally intriguing, with enough substance to keep the player occupied through-out the entire game, as you set out on a mission for General Vaughton, as a Captain Jan (Pronounced:Yan) Templar to locate a spy called Hakha, and to escort him to the Space Defense platform in orbit.
However things do not always go as planned. On the way however, you run into Jan’s old girlfriend; Luger the assassin, Rico the Heavy Weapons and loud mouth, and of course the spy Hakha, who is an ex-Helghast. While the story certainly is very well thought out, sometimes you would wonder if maybe the developers creating the story watched the A-Team a little too often. Those of you who play or have played the game will certainly know what I mean.
Anyway I don’t want to spoil the story for those of you who have yet to sample this game in any way so I will not let loose on the exact details. The game does have quite a good narrative through-out and certainly some of the dialogue is almost as witty as such that is found in TimeSplitters: Future Perfect, with the most biting dialogue between Rico (BA?) and Hakha (Murdock?).
The graphics are also very nicely done, definitely pushing the PS2 to its absolute limits.
The level of detail is surprising for a PS2 game, although there are some rendering issues with close up items looking low resolution, where the game is still catching up with onscreen events- the developer claimed the PS2’s hardware wasn’t up to the spec required of it, technologically undermined by the X-box. Though, tracer bullets, smoke, highly detailed environments, blood, explosions, shoot-outs and weapons are all very believable.
The gunfights are hectic, fast paced, and mechanically well done, with the enemy AI dealing with you fairly well, though in some cases it is quite forgivably dumb. Its as well as could be be expected for such an ambitious game. The varied ways in which you can choose your path through levels by selecting the different characters. Jan is the general route, Luger is the stealth route, Rico is the freight train through the Helghast ranks. Hakha is the one who can get behind enemy laser grids etc. You get the picture? No? Well tough. The first person character animations are good, very good, from climbing ladders, hopping low walls, to the amazing reloads. Its all good.
Sound design is quite good, with each gun sounding resoundingly satisfying, and definitely your usual FPS gunfire, certainly sounding that they pack the punch that it actually does. I do however like the soundtrack. The online mode is definitely something to talk about, including the split screen multiplayer against bots. The BOTS actually do react like REAL players… cool!
All in all, a good rout through the Space Nazi’s of KILLZONE. Anyway; lets get down to the Final Verdict before I fall asleep on my
keyboard.
The Score-
Graphics: 8
Gameplay: 8
Sound Design: 8
Story/Plot: 8
Replayability: 8
Final score: 8 (Bronze)
Awards: Jedireapers “Favorite PS2 FPS” award
Final Words-
Killzone is definitely worth it to see the story play out, but by no means is it a Halo beater as people had labeled it to be, nor can it truly be compared to Halo… duh different console. And with the release of KILLZONE 2 coming early 2009 (February?) it should be picked up for a quick play through. And until KZ2, I haven’t got anything better to do than write this.
www.killermovies,com/forums
2008
Shadow of the Colossus
By: The Almighty Bobfish Category: PS2, Shadow of the Colossus
IN 2001 TEAM Ico wowed us with their first foray into the gaming market (see below). Four years later they returned in top notch form with their second. Interesting pattern emerging as their next game is due for 2009, but I digress. Once again, they pushed the Playstation 2 to a whole different level. Where their first offering had wowed us with a phenomenal scale and outstanding use of colour, Shadow pushed us even further. The sheer scale of the environment is staggering, with a draw distance that would put many companies to shame, and a quality of animation that stands up to even the best offerings from our current generation of gaming. Look back recently, I’m increasingly excited to see how they will utilise the Playstation 3 and it’s eight processors. That’s right, the Playstation 3 has eight processors. Though only seven are used for gaming, whilst the last is reserved to run the console itself (this is why we can still access the menu and messages and suchlike whilst a game is running). So, bearing in mind that your average computer only has two, it should give you some idea of just how much they now have to play around with.
But for the moment, let us focus on their last generation games. Considering the phenomenal showing we have from them, and noting just how much they were able to improve for this sequel, perhaps you will become as excited as I am. However, despite the technical achievements, I have to say that, personally, I prefer Ico. Not because Shadow is in any way flawed (far from it) but I enjoyed the style of the game more. Leading Yorda around by the hand, solving puzzles, keeping her safe from the shadow creatures, all that kind of thing. It made the game feel less lonely because you always had some company. And that physical contact, though it was only witnessed on screen, was comforting. Giving the game a very fairytale feel.
Shadow of the Colossus, on the other hand, takes that same fairytale basis, and twists it round to something much darker. Even the opening cinematic shows the oppressive nature of the experience, which is prevalent throughout. The original tag line for the game “how far will you go for love?” warns us ahead of time to expect something far more tragic. And in this, we are certainly not disappointed. The most interesting thing about this, is the apparent lack of intimacy between our unnamed hero (though in Japan he was named as Wander, in the rest of the world not definite name is given for the protagonist, leading many to suspect that it was poor translation) and the young woman he brings to the valley of the Dorminn in hopes of resurrecting her.
Though it is clear he obviously cares deeply for the woman because he goes to extreme lengths to revive her, the “love” he has for her seems to be very much that of someone watching from afar. Bur, again, Fumito Ueda-sama reminds us that the specifics of the plot are left intentionally open ended, allowing us to, again, take our own impressions from the game. One thing we know for certain, is that Shadow is a direct prequel to the events of Ico, and the events at the very end show us a clear indication of exactly how the two are related. But beyond that, it’s all very subjective, and the conclusions I have drawn may differ from your own. This is the true beauty of Shadow. It’s lack of clearly defined plot developments lead us through a very personal, and truly outstanding dark fairytale.
And the colossi themselves are truly staggering things to behold. The smallest of them makes up for its apparent size disadvantage (compared to the others at least, as it is still considerably larger than our erstwhile hero) by it’s aggressive nature. Whilst the largest is huge. Larger in itself than the entirety of some past games. Yes, it really is that big, especially when considering the colossus itself, and the area surrounding it which allows access. Another major thing to consider is the masterful use of the camera. Whereas in some games, having the camera suddenly shift to show a different angle can be a real nuisance, the way it has been utilised in Shadow is often not just to give us a breathtaking view, but also to allow us the most convenient line of sight for what must be done next. Namely, to find the colossus’ weak points, and plunge your sword into it. This seems to release some kind of magical energy in a great rush that looks something similar to a spurt of oil from the ground. But getting to those tender areas is no mean feat, leading to the colossi themselves being immense, free roaming environments to explore.
All in all, this second game from the outstanding people at Team Ico is certainly amongst the very best released on the Playstation 2, and quite possibly one of the best games at all. It has a lot of diversity of gameplay ranging from horse riding, to climbing, to archery and much more besides. And the sheer scale of not only the colossi, but the entire, beautifully rendered valley, with it’s hills, and forests, and deserts and lakes, leaves us wondering how on earth they managed to fit it all in. Especially when we consider that the colossi themselves have not suffered from a lack of AI. Those which we find to be a bit dumb have clearly been intentionally programmed that way. I mean, consider it, if you were six hundred feet tall, would you really be too concerned about some guy who’s barely five feet in his stockinged feet?
I think not.
Graphics: 9.5/10
Gameplay: 9/10
Audio/Music: 9/10
Plot/Scripting: 8.5/10
Overall: 9.5/10
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