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	<title>Gamerz Reviewz &#187; PS2</title>
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	<description>Game Reviews for Gamers by Gamers</description>
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		<title>KILLZONE</title>
		<link>http://www.gamerzreviewz.com/ps2/killzone/</link>
		<comments>http://www.gamerzreviewz.com/ps2/killzone/#comments</comments>
		<pubDate>Sat, 23 May 2009 14:41:37 +0000</pubDate>
		<dc:creator>Bobfish</dc:creator>
				<category><![CDATA[KILLZONE]]></category>
		<category><![CDATA[PS2]]></category>

		<guid isPermaLink="false">http://www.gamerzreviewz.com/?p=825</guid>
		<description><![CDATA[


FIRSTLY, MY MOST humble apologies for, once again, being silent for so long.  After a great many headaches and changes of plan and last minute problems that should really have been explained right from the outset but were conveniently left unsaid until the eleventh hour, my beautiful wife and I moved to our new [...]]]></description>
			<content:encoded><![CDATA[<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">FIRSTLY, MY MOST humble apologies for, once again, being silent for so long.  After a great many headaches and changes of plan and last minute problems that should really have been explained right from the outset but were conveniently left unsaid until the eleventh hour, my beautiful wife and I moved to our new apartment on Monday 11/05/09.  But now, I return to the fold with a&#8230;well, you&#8217;ll see.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2009/05/killzone-cover.jpg"><center><img class="aligncenter size-medium wp-image-828" title="killzone-cover" src="http://www.gamerzreviewz.com/wp-content/uploads/2009/05/killzone-cover-212x300.jpg" alt="" width="212" height="300" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">I&#8217;ve heard much about KILLZONE, primarily positive, though when considered in depth, all people ever seemed to really talk about was the quality of the visuals and how uberly kickarse the Helghast are.  Whilst I agree with both points (the leader of the Helghan Army is Brian freaking Cox, how can they NOT be uber beyond the realm of uber after all?) that still doesn&#8217;t tell us much about the game itself.  Well, some would argue that it does, after all, it&#8217;s only the graphics that matter.</span></p>
<p style="margin-bottom: 0cm;" align="left">
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Right?</span></p>
<p style="margin-bottom: 0cm;" align="left">
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">&#8230;</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2009/05/killzone-concept.jpg"><center><img class="aligncenter size-medium wp-image-827" title="killzone-concept" src="http://www.gamerzreviewz.com/wp-content/uploads/2009/05/killzone-concept-300x219.jpg" alt="" width="300" height="219" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Moving on.</span></p>
<p style="margin-bottom: 0cm;" align="left">
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">The opening cinematic sets a grandiose standard which the first mad dash through the trenches of the desperate attempt to repel the overwhelming Helghast assault only serves to enhance.  Unfortunately, the game then falls flat on it&#8217;s face.  The control scheme is awful, not to mention hideously unresponsive, and there are glitches flying around left, right and centre.  So much so, that having moved only one level into Act 3 frustration got the better of me and I packed up the game, deleted my save file and swore never to ever play it again.  A shame really, because I desperately wanted to like it.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2009/05/killzone-melee.jpg"><center><img class="aligncenter size-medium wp-image-829" title="killzone-melee" src="http://www.gamerzreviewz.com/wp-content/uploads/2009/05/killzone-melee-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Basically, KILLZONE promises a lot, and fails to deliver.  I won&#8217;t deny that it really, really tries.  Sadly, it just tries too much in the wrong areas.  The visuals are truly stunning, clearly pushing the Playstation 2 a great deal further than any game either before or after (at least as far as I have seen), but I, personally, need more than just top notch texturing and fluid animation to make a game playable. After more than twenty years of gaming under my belt, I suppose the shine has just worn off for me.  Sorry Reaper, I really did try to like it.</span></p>
<p style="margin-bottom: 0cm;" align="left">
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Graphics: 9/10<br />
Gameplay: 3/10<br />
Audio/Music: 6/10<br />
Plot/Scripting: 8/10<br />
Overall: 3/10</span></p>
<p style="margin-bottom: 0cm;" align="left">
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">One final note, it has to be mentioned that, inspite of it&#8217;s faults, KILLZONE really tried to be a well balanced game, and that effort, though ultimately futile, deserves to be recognised.</span></p>
<p style="margin-bottom: 0cm;" align="left">
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Effort: 9.5/10</span></p>
<p style="margin-bottom: 0cm;" align="left">
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Okay, another FINAL final note.</span></p>
<p style="margin-bottom: 0cm;" align="left">
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Brian Cox: 10/10</span></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Overall: 5/10 </span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2009/05/brian-cox.bmp"><center><img class="aligncenter size-medium wp-image-826" title="brian-cox" src="http://www.gamerzreviewz.com/wp-content/uploads/2009/05/brian-cox.bmp" alt="" /></a></p>
<p>Copyright GamerzReview.com the <a href="http://www.gamerzreviewz.com/">Video Game Reviews</a> Blog &#8211; All Rights Reserved</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Another month, another excuse for not posting any reviews</title>
		<link>http://www.gamerzreviewz.com/pc/another-month-another-excuse-for-not-posting-any-reviews/</link>
		<comments>http://www.gamerzreviewz.com/pc/another-month-another-excuse-for-not-posting-any-reviews/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 12:07:31 +0000</pubDate>
		<dc:creator>Bobfish</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[xBox360]]></category>

		<guid isPermaLink="false">http://www.gamerzreviewz.com/?p=731</guid>
		<description><![CDATA[Unfortunately, whilst the Reaper and I were expecting that the post New Year period would bring with it the opportunity to kick back a little and come back to some more important thins (like playing games, writing reviews, watching 80s TV shows and eating cake) we have actually found ourselves more distracted than ever.  However, [...]]]></description>
			<content:encoded><![CDATA[<p>Unfortunately, whilst the Reaper and I were expecting that the post New Year period would bring with it the opportunity to kick back a little and come back to some more important thins (like playing games, writing reviews, watching 80s TV shows and eating cake) we have actually found ourselves more distracted than ever.  However, fear not, for we have not been idle.  All of those reviews, and more, that werepromised way back when in the middle of December will soon be upon us.</p>
<p>We have also now requistioned a reliable X-Box 360 spokesperson.  My fabulous new girlfriend Lissa, who is one of the primary reasons I personally have been so&#8230;distracted of late.  So, thankfully, the rather weighted bias towards the Wii and Playstation 3 will be gradually offset as we move to a more balanced approach to review publication.  Hopefully, we should soon be in a position to get one from each of the current primary platforms each week.  That being Playstation 3, Wii, X-Box 360 and PC.  As well as a spattering of others here and there such as downloaded games and the odd retro classic.</p>
<p>And, finally, the Reaper, my amazing new girlfriend and I have been working on a seperate internet venture that will see distribution, hopefully, some time before the end of next week.  A twelve part Star Wars audio comedy/drama that we believe many of our loyal readers (hoping that we actually have some) will find to be at least moderately entertaining.  Also, next week should hopefully see a return to posting as I have both a Wii and PC title to air my views on.  The PC game I have choen should prove to be most interesting as it is something which has devided a great many gamers for a number of years now.</p>
<p>Keep your eyes peeled everyone.  There are good things to come very soon.</p>
<p><a href="http://gamerzreviewz.com/wp-content/uploads/2008/05/leap-of-faith21.jpg"><img class="aligncenter size-medium wp-image-9" title="Leap of Faith" src="http://gamerzreviewz.com/wp-content/uploads/2008/05/leap-of-faith21-300x165.jpg" alt="" width="300" height="165" /></a>
<p>Copyright GamerzReview.com the <a href="http://www.gamerzreviewz.com/">Video Game Reviews</a> Blog &#8211; All Rights Reserved</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>The quiet before the storm</title>
		<link>http://www.gamerzreviewz.com/games/the-quiet-before-the-storm/</link>
		<comments>http://www.gamerzreviewz.com/games/the-quiet-before-the-storm/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 15:14:49 +0000</pubDate>
		<dc:creator>Bobfish</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[N64]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.gamerzreviewz.com/?p=730</guid>
		<description><![CDATA[Well, our regular subscribers will have surely noticed that it&#8217;s been a little quiet in GR land the past few weeks.  But fear not, we have not forgotten you, our loyal minions of return minionness.  It5&#8217;s gotten back to that time of year when everyone, even we, your review writing lords, have a lot to [...]]]></description>
			<content:encoded><![CDATA[<p>Well, our regular subscribers will have surely noticed that it&#8217;s been a little quiet in GR land the past few weeks.  But fear not, we have not forgotten you, our loyal minions of return minionness.  It5&#8217;s gotten back to that time of year when everyone, even we, your review writing lords, have a lot to deal with.</p>
<p>At present, our duties consist of :</p>
<p>1) Shouting at the TV</p>
<p>2) Shouting at each other</p>
<p>3) Shouting at ourselves</p>
<p>4) Eating cake</p>
<p>And E) Sleeping in the garden</p>
<p>However, come the other side of the new year, bot the Reaper and I will return with an impressive line up of both new and old games for you to sink your teeth into.  I don&#8217;t want to go into too much detail about our little secret project, but I can assure you it is something on a scale not previously considered.  Something that has been made possible only now through the keen application of Ebay, an old CRT Television and a lama called Steve.</p>
<p>We will also be briinging you Fallout 3 for both Playstation 3 and PC, Siren Blood Curse, Rainbow Six Vegas and several more titles that you may still be uhming and ahhing about that we can, perchance, inform you correctly about.  Both the good and the bad aspects.  Watch this space my loyal minions, thine faith shall be rewarded.</p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/jedireaper-clause-copy.jpg"><img class="aligncenter size-medium wp-image-718" title="jedireaper-clause-copy" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/jedireaper-clause-copy-300x168.jpg" alt="" width="300" height="168" /></a>
<p>Copyright GamerzReview.com the <a href="http://www.gamerzreviewz.com/">Video Game Reviews</a> Blog &#8211; All Rights Reserved</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>KILLZONE &#8211; Futuristic Nazi&#8217;s? Yaay!</title>
		<link>http://www.gamerzreviewz.com/ps2/killzone-futuristic-nazis-yaay/</link>
		<comments>http://www.gamerzreviewz.com/ps2/killzone-futuristic-nazis-yaay/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 20:19:32 +0000</pubDate>
		<dc:creator>Bobfish</dc:creator>
				<category><![CDATA[KILLZONE]]></category>
		<category><![CDATA[PS2]]></category>

		<guid isPermaLink="false">http://www.gamerzreviewz.com/?p=699</guid>
		<description><![CDATA[




&#8220;My people, sons and daughters of Helghan; for many years we have been a broken nation. Shunned. Oppressed. And conquered by those those we sought to escape! Twelve years ago I asked for time&#8230;&#8221; and that&#8217;s how Killzone&#8217;s intro kicks off, sending us into a frenzy of OH MY GOD amazing! Although the intro cinematic [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?umid=293270" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?umid=293270" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
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<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/image20081012162511585.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/image20081012162511585.jpg"><img class="alignnone size-medium wp-image-700" title="image20081012162511585" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/image20081012162511585-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>&#8220;My people, sons and daughters of Helghan; for many years we have been a broken nation. Shunned. Oppressed. And conquered by those those we sought to escape! Twelve years ago I asked for time&#8230;&#8221; and that&#8217;s how Killzone&#8217;s intro kicks off, sending us into a frenzy of OH MY GOD amazing! Although the intro cinematic is one of the best I have ever seen, and boasts some of the finest animation and very good voice acting from Brian Cox as Scholar Visari, it is still only a cinematic, nothing to get excited over- though the almost Scottish undertones make Brian Cox all the more believable as Visari, the diabolical leader of the Helghast people, or should that be Nazi&#8217;s in space? Does this mean the game is any good? Sadly, you&#8217;ll find out here&#8230;</p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/splash.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/splash.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/splash.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/splash.jpg"><img class="aligncenter size-medium wp-image-701" title="splash" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/splash-300x140.jpg" alt="" width="300" height="140" /></a></p>
<p>The game&#8217;s story is generally intriguing, with enough substance to keep the player occupied through-out the entire game, as you set out on a mission for General Vaughton, as a Captain Jan (Pronounced:Yan) Templar to locate a spy called Hakha, and to escort him to the Space Defense platform in orbit.</p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_13.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_13.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_13.jpg"><img class="alignnone size-medium wp-image-713" title="killzone_review_13" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_13-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>However things do not always go as planned.  On the way however, you run into Jan&#8217;s old girlfriend; Luger the assassin, Rico the Heavy Weapons and loud mouth, and of course the spy Hakha, who is an ex-Helghast. While the story certainly is very well thought out, sometimes you would wonder if maybe the developers creating the story watched the A-Team a little too often. Those of you who play or have played the game will certainly know what I mean.</p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_021304_010_640w.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_021304_010_640w.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_021304_010_640w.jpg"><img class="alignnone size-medium wp-image-712" title="killzone_021304_010_640w" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_021304_010_640w-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Anyway I don&#8217;t want to spoil the story for those of you who have yet to sample this game in any way so I will not let loose on the exact details. The game does have quite a good narrative through-out and certainly some of the dialogue is almost as witty as such that is found in TimeSplitters: Future Perfect, with the most biting dialogue between Rico (BA?) and Hakha (Murdock?).</p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone200408190343063gx7.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone200408190343063gx7.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone200408190343063gx7.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone200408190343063gx7.jpg"><img class="alignnone size-medium wp-image-702" title="killzone200408190343063gx7" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone200408190343063gx7-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>The graphics are also very nicely done, definitely pushing the PS2 to its absolute limits.</p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_021304_014_640w.jpg"></a></p>
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<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_021304_014_640w.jpg"><img class="alignnone size-medium wp-image-711" title="killzone_021304_014_640w" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_021304_014_640w-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>The level of detail is surprising for a PS2 game, although there are some rendering issues with close up items looking low resolution, where the game is still catching up with onscreen events- the developer claimed the PS2&#8217;s hardware wasn&#8217;t up to the spec required of it, technologically undermined by the X-box. Though, tracer bullets, smoke, highly detailed environments, blood, explosions, shoot-outs and weapons are all very believable.</p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/918762_20040507_screen012.jpg"></a></p>
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<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/918762_20040507_screen012.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/918762_20040507_screen012.jpg"><img class="alignnone size-medium wp-image-703" title="918762_20040507_screen012" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/918762_20040507_screen012-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>The gunfights are hectic, fast paced, and mechanically well done, with the enemy AI dealing with you fairly well, though in some cases it is quite forgivably dumb. Its as well as could be be expected for such an ambitious game. The varied ways in which you can choose your path through levels by selecting the different characters. Jan is the general route, Luger is the stealth route, Rico is the freight train through the Helghast ranks. Hakha is the one who can get behind enemy laser grids etc. You get the picture? No? Well tough. The first person character animations are good, very good, from climbing ladders, hopping low walls, to the amazing reloads. Its all good.</p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_03.jpg"></a></p>
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<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_03.jpg"><img class="alignnone size-medium wp-image-704" title="killzone_review_03" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_03-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Sound design is quite good, with each gun sounding resoundingly satisfying, and definitely your usual FPS gunfire, certainly sounding that they pack the punch that it actually does. I do however like the soundtrack. The online mode is definitely something to talk about, including the split screen multiplayer against bots. The BOTS actually do react like REAL players&#8230; cool!</p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_02.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_02.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_02.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_02.jpg"><img class="alignnone size-medium wp-image-705" title="killzone_review_02" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_02-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>All in all, a good rout through the Space Nazi&#8217;s of KILLZONE. Anyway; lets get down to the Final Verdict before I fall asleep on my<br />
keyboard.</p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_04.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_04.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_04.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_04.jpg"><img class="alignnone size-medium wp-image-706" title="killzone_review_04" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_04-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>The Score-</p>
<p>Graphics: 8<br />
Gameplay: 8<br />
Sound Design: 8<br />
Story/Plot: 8<br />
Replayability: 8</p>
<p>Final score: 8 (Bronze)</p>
<p>Awards: Jedireapers &#8220;Favorite PS2 FPS&#8221; award</p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_10.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_10.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_10.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_10.jpg"><img class="alignnone size-medium wp-image-707" title="killzone_review_10" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_10-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>Final Words-<br />
Killzone is definitely worth it to see the story play out, but by no means is it a Halo beater as people had labeled it to be, nor can it truly be compared to Halo&#8230; duh different console. And with the release of KILLZONE 2 coming early 2009 (February?) it should be picked up for a quick play through. And until KZ2, I haven&#8217;t got anything better to do than write this.</p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_07.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_07.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_07.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_07.jpg"><img class="alignnone size-medium wp-image-708" title="killzone_review_07" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/killzone_review_07-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>www.killermovies,com/forums</p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/jedisig2.jpg"></a></p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/jedisig2.jpg"></a></p>
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<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/jedisig2.jpg"><img class="alignnone size-medium wp-image-709" title="jedisig2" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/12/jedisig2-300x91.jpg" alt="" width="300" height="91" /></a></p>
<p>Copyright GamerzReview.com the <a href="http://www.gamerzreviewz.com/">Video Game Reviews</a> Blog &#8211; All Rights Reserved</p>
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		<title>Shadow of the Colossus</title>
		<link>http://www.gamerzreviewz.com/ps2/shadow-of-the-colossus/</link>
		<comments>http://www.gamerzreviewz.com/ps2/shadow-of-the-colossus/#comments</comments>
		<pubDate>Sat, 01 Nov 2008 22:00:03 +0000</pubDate>
		<dc:creator>Bobfish</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[ps2 gamse]]></category>

		<guid isPermaLink="false">http://www.gamerzreviewz.com/?p=631</guid>
		<description><![CDATA[
IN 2001 TEAM Ico wowed us with their first foray into the gaming market (see below).  Four years later they returned in top notch form with their second.  Interesting pattern emerging as their next game is due for 2009, but I digress.  Once again, they pushed the Playstation 2 to a whole [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?umid=283751" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?umid=283751" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">IN 2001 TEAM Ico wowed us with their first foray into the gaming market (see below).  Four years later they returned in top notch form with their second.  Interesting pattern emerging as their next game is due for 2009, but I digress.  Once again, they pushed the Playstation 2 to a whole different level.  Where their first offering had wowed us with a phenomenal scale and outstanding use of colour, Shadow pushed us even further.  The sheer scale of the environment is staggering, with a draw distance that would put many companies to shame, and a quality of animation that stands up to even the best offerings from our current generation of gaming.  Look back recently, I&#8217;m increasingly excited to see how they will utilise the Playstation 3 and it&#8217;s eight processors.  That&#8217;s right, the Playstation 3 has <em>eight </em><span style="font-style: normal;">processors.  Though only seven are used for gaming, whilst the last is reserved to run the console itself (this is why we can still access the menu and messages and suchlike whilst a game is running).  So, bearing in mind that your average computer only has two, it should give you some idea of just how much they now have to play around with.</span></span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/shadow-of-the-colossus.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/shadow-of-the-colossus.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/shadow-of-the-colossus.jpg"><img class="size-medium wp-image-633 aligncenter" title="shadow-of-the-colossus" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/shadow-of-the-colossus-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;"><span style="font-style: normal;">But for the moment, let us focus on their last generation games.  Considering the phenomenal showing we have from them, and noting just how much they were able to improve for this sequel, perhaps you will become as excited as I am.  However, despite the technical achievements, I have to say that, personally, I prefer Ico.  Not because Shadow is in any way flawed (far from it) but I enjoyed the style of the game more.  Leading Yorda around by the hand, solving puzzles, keeping her safe from the shadow creatures, all that kind of thing.  It made the game feel less lonely because you always had some company.  And that physical contact, though it was only witnessed on screen, was comforting.  Giving the game a very fairytale feel.</span></span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/pool.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/pool.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/pool.jpg"><img class="size-medium wp-image-637 aligncenter" title="pool" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/pool-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;"><span style="font-style: normal;">Shadow of the Colossus, on the other hand, takes that same fairytale basis, and twists it round to something much darker.  Even the opening cinematic shows the oppressive nature of the experience, which is prevalent throughout.  The original tag line for the game “how far will you go for love?” warns us ahead of time to expect something far more tragic.  And in this, we are certainly not disappointed.  The most interesting thing about this, is the apparent lack of intimacy between our unnamed hero (though in Japan he was named as Wander, in the rest of the world not definite name is given for the protagonist, leading many to suspect that it was poor translation) and the young woman he brings to the valley of the Dorminn in hopes of resurrecting her.</span></span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/the-sleeping-girl.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/the-sleeping-girl.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/the-sleeping-girl.jpg"><img class="size-medium wp-image-636 aligncenter" title="the-sleeping-girl" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/the-sleeping-girl-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;"><span style="font-style: normal;">Though it is clear he obviously cares deeply for the woman because he goes to extreme lengths to revive her, the “love” he has for her seems to be very much that of someone watching from afar.  Bur, again, Fumito Ueda-sama reminds us that the specifics of the plot are left intentionally open ended, allowing us to, again, take our own impressions from the game.  One thing we know for certain, is that Shadow is a direct prequel to the events of Ico, and the events at the very end show us a clear indication of exactly how the two are related.  But beyond that, it&#8217;s all very subjective, and the conclusions I have drawn may differ from your own.  This is the true beauty of Shadow.  It&#8217;s lack of clearly defined plot developments lead us through a very personal, and truly outstanding dark fairytale.</span></span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/shrine.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/shrine.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/shrine.jpg"><img class="size-medium wp-image-634 aligncenter" title="shrine" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/shrine-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;"><span style="font-style: normal;">And the colossi themselves are truly staggering things to behold.  The smallest of them makes up for its apparent size disadvantage (compared to the others at least, as it is still considerably larger than our erstwhile hero) by it&#8217;s aggressive nature.  Whilst the largest is huge.  Larger in itself than the entirety of some past games.  Yes, it really is </span><em>that </em><span style="font-style: normal;">big, especially when considering the colossus itself, and the area surrounding it which allows access.  Another major thing to consider is the masterful use of the camera.  Whereas in some games, having the camera suddenly shift to show a different angle can be a real nuisance, the way it has been utilised in Shadow is often not just to give us a breathtaking view, but also to allow us the most convenient line of sight for what must be done next.  Namely, to find the colossus&#8217; weak points, and plunge your sword into it.  This seems to release some kind of magical energy in a great rush that looks something similar to a spurt of oil from the ground.  But getting to those tender areas is no mean feat, leading to the colossi themselves being immense, free roaming environments to explore.</span></span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/guiding-light.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/guiding-light.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/guiding-light.jpg"><img class="size-medium wp-image-632 aligncenter" title="guiding-light" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/guiding-light-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;"><span style="font-style: normal;">All in all, this second game from the outstanding people at Team Ico is certainly amongst the very best released on the Playstation 2, and quite possibly one of the best games at all.  It has a lot of diversity of gameplay ranging from horse riding, to climbing, to archery and much more besides.  And the sheer scale of not only the colossi, but the entire, beautifully rendered valley, with it&#8217;s hills, and forests, and deserts and lakes, leaves us wondering how on earth they managed to fit it all in.  Especially when we consider that the colossi themselves have not suffered from a lack of AI.  Those which we find to be a bit dumb have clearly been intentionally programmed that way.  I mean, consider it, if you were six hundred feet tall, would you really be too concerned about some guy who&#8217;s barely five feet in his stockinged feet?</span></span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/friendship.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/friendship.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/friendship.jpg"><img class="size-medium wp-image-635 aligncenter" title="friendship" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/11/friendship-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;"><span style="font-style: normal;">I think not.</span></span></p>
<p style="margin-bottom: 0cm;" align="left">
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;"><span style="font-style: normal;">Graphics: 9.5/10<br />
Gameplay: 9/10<br />
Audio/Music: 9/10<br />
Plot/Scripting: 8.5/10<br />
Overall: 9.5/10 </span></span></p>
<p style="margin-bottom: 0cm;" align="left"><strong><span style="font-size: small;"><span style="font-style: normal;">Like what you read? Help support GamerzReviewz and buy <a href="http://www.amazon.com/gp/product/B0009I6S0O?ie=UTF8&amp;tag=wwwfrugalferg-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B0009I6S0O">Shadow of the Colossus</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=wwwfrugalferg-20&amp;l=as2&amp;o=1&amp;a=B0009I6S0O" border="0" alt="" width="1" height="1" /> today!</span></span></strong></p>
<p>Copyright GamerzReview.com the <a href="http://www.gamerzreviewz.com/">Video Game Reviews</a> Blog &#8211; All Rights Reserved</p>
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		<title>Ico</title>
		<link>http://www.gamerzreviewz.com/ps2/ico/</link>
		<comments>http://www.gamerzreviewz.com/ps2/ico/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 22:03:57 +0000</pubDate>
		<dc:creator>Bobfish</dc:creator>
				<category><![CDATA[Ico]]></category>
		<category><![CDATA[PS2]]></category>

		<guid isPermaLink="false">http://www.gamerzreviewz.com/?p=610</guid>
		<description><![CDATA[
A HORNED BOY.


A girl in white.


Welcome to the fairytale world of Ico.


Now seven years old, the fact that Team Ico have produced only one other game since, and are currently in production of their third, should go a long way towards proving just how phenomenal it must have been.  And still is.  Featuring [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="gtembed" /><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?umid=280536" /><embed id="gtembed" type="application/x-shockwave-flash" width="480" height="392" src="http://www.gametrailers.com/remote_wrap.php?umid=280536" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">A HORNED BOY.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/solitary-hero.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/solitary-hero.jpg"><img class="size-medium wp-image-620" title="solitary-hero" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/solitary-hero-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">A girl in white.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/yorda.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/yorda.jpg"><img class="size-medium wp-image-616" title="yorda" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/yorda-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Welcome to the fairytale world of Ico.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/ico.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/ico.jpg"><img class="size-medium wp-image-611" title="ico" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/ico-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Now seven years old, the fact that Team Ico have produced only one other game since, and are currently in production of their third, should go a long way towards proving just how phenomenal it must have been.  And still is.  Featuring arguably the most impressive visuals of any game this far produced, and a haunting soundtrack that as all the more poignant for the fact that the game relies far more on a distinct lack of music to create mood.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/flash.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/flash.jpg"><img class="size-medium wp-image-615" title="flash" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/flash-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">The basic premise is fairly simple.  You play a young boy of approximately ten years of age who was born with a set of horns growing from the sides of his head.  This seems to be some form of taboo in his local village, for reasons which are never really explained.  The game opens with a group of men on horseback walking up a winding path through some woods to an immense fortress which has clearly seen better days, and is on it&#8217;s own island accessible only via a large bridge, or by boat.  The decrepit nature of the architecture is important to the plot, as it is a combination of this and the young boys ingenuity which allow him, and the young girl Yorda, to ultimately find their way to freedom.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/escape.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/escape.jpg"><img class="size-medium wp-image-618" title="escape" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/escape-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">When I first heard about the game, specifically the focus on leading the young girl (approximately fourteen or so), barefoot and dressed all in white, by the hand, I was more than a little dubious.  The symbolism of it all seemed just a little too strong, and I was concerned that the focus would be far too suggestive in nature.  However, unlike many Japanese productions, this was simply not the case.  Innocence and corruption are far more important themes than simple sexual innuendo.  Or rather, that was the impression I took from it all.  And as Fumito Ueda-sama (the Director and Lead Designer) has said, he intentionally left the specifics to be somewhat vague.  Arguing that it should be a unique experience for each player, and that it should be left to us, as individuals, to take from it what we will.  Something which I and many other fans of the game, agree that he has succeeding in creating.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/the-dark-queen.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/the-dark-queen.jpg"><img class="size-medium wp-image-619" title="the-dark-queen" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/the-dark-queen-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">There are a number of factors which combine to make this game such an outstanding experience.  Not least of which is the animation style.  Utterly mind blowing for the previous generation of gaming (when it was released) and still a major contender in the High Definition era.  Rather than focusing on a push for photo-realism, the environments are rendered purely to be as stunningly beautiful as possible.  Lush colouring, beautiful clear water and glare from the sun being only some of the things which combine to make this a truly breathtaking game to behold.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/water.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/water.jpg"><img class="size-medium wp-image-621" title="water" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/water-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">This game really was the first time when I played it again simply for the joy of pausing to look around me.  Either to watch the water lapping against the shore, or to see the high peaks of mountains or other parts of the island fort in the distance.  Almost everything you see along your journey can be reached at some point, which means you have the opportunity to think about potential obstacles and work out solutions far before actually being confronted with them.  And this is extremely useful because the puzzle solving side of the game is far more integral to progression than bashing away at the strange shadowy creatures which will attempt to drag Yorda away.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/yorda-sitting.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/yorda-sitting.jpg"><img class="size-medium wp-image-617" title="yorda-sitting" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/yorda-sitting-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">If you should happen to ever find yourself struggling to work out what you need to do next, then turn to Yorda herself.  She&#8217;s a smart girl and will often be able to work out what needs to be done to move on quickly.  Though she will rely very much on the player to do much of the work.  Such as moving weights onto pressure pads and climbing chains to reach areas that are otherwise inaccessible.  It could be argued that Yorda&#8217;s apparent infirmity is sexist and degrading, but when you consider you first find her dangling hundreds of feet above the ground in a cage, perhaps it&#8217;s not so surprising that she seems to be a little lethargic at times.  After completing the game for the first time, there&#8217;s even the option of changing to a two player mode which is nice, but would probably have been better if added as an option from the start.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/saving.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/saving.jpg"><img class="size-medium wp-image-613" title="saving" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/saving-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Still, the game is a true joy to play, and though short, there&#8217;s so much symbolism in there that each time you play through it there will always be something else to think about.  Though it would have been nice if there were alternate methods of solving puzzles or multiple paths to explore.  It&#8217;s not a game for everyone, especially those who prefer a far more action packed experience, but for the people who are interested in an engrossing, thought provoking, completely beautiful experience, Ico is about as close as you can come, and firmly proves that you don&#8217;t need amazingly advanced technology to produce stunning visuals.</span></p>
<p style="margin-bottom: 0cm;" align="left"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/yorda-sitting.jpg"></a></p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/yorda-sitting.jpg"><img class="size-medium wp-image-617" title="yorda-sitting" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/10/yorda-sitting-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p style="margin-bottom: 0cm;" align="left"><span style="font-size: small;">Graphics: 9.5/10<br />
Gameplay: 8/10<br />
Audio/Music: 9.5/10<br />
Plot/Scripting: 9.5/10<br />
Overall: 9.5/10 </span></p>
<p style="margin-bottom: 0cm;" align="left">
<p style="margin-bottom: 0cm;" align="left"><strong><span style="font-size: small;">Like what you read? Help support GamerzReviewz and buy <a href="http://www.amazon.com/gp/product/B00004YUWA?ie=UTF8&amp;tag=wwwfrugalferg-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B00004YUWA">Ico</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=wwwfrugalferg-20&amp;l=as2&amp;o=1&amp;a=B00004YUWA" border="0" alt="" width="1" height="1" /> today!</span></strong></p>
<p style="margin-bottom: 0cm;" align="left"><strong><span style="font-size: small;">Also check out <a href="http://www.amazon.com/gp/product/B0019QEY0G?ie=UTF8&amp;tag=wwwfrugalferg-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B0019QEY0G">Avatar: The Last Airbender-Into the Inferno</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=wwwfrugalferg-20&amp;l=as2&amp;o=1&amp;a=B0019QEY0G" border="0" alt="" width="1" height="1" />, <a href="http://www.amazon.com/gp/product/B000S1MMDY?ie=UTF8&amp;tag=wwwfrugalferg-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B000S1MMDY">Avatar: The Burning Earth</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=wwwfrugalferg-20&amp;l=as2&amp;o=1&amp;a=B000S1MMDY" border="0" alt="" width="1" height="1" /> and <a href="http://www.amazon.com/gp/product/B000FII14Y?ie=UTF8&amp;tag=wwwfrugalferg-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B000FII14Y">Avatar The Last Airbender</a><img style="border:none !important; margin:0px !important;" src="http://www.assoc-amazon.com/e/ir?t=wwwfrugalferg-20&amp;l=as2&amp;o=1&amp;a=B000FII14Y" border="0" alt="" width="1" height="1" />!</span></strong></p>
<p>Copyright GamerzReview.com the <a href="http://www.gamerzreviewz.com/">Video Game Reviews</a> Blog &#8211; All Rights Reserved</p>
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		<title>Tomb Raider Anniversary Review</title>
		<link>http://www.gamerzreviewz.com/ps2/tomb-raider-anniversary-review/</link>
		<comments>http://www.gamerzreviewz.com/ps2/tomb-raider-anniversary-review/#comments</comments>
		<pubDate>Wed, 30 Jul 2008 19:54:41 +0000</pubDate>
		<dc:creator>Gamer Guru</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[Tomb Raider Anniversary]]></category>
		<category><![CDATA[Review of Tomb Raider Anniversary]]></category>
		<category><![CDATA[Tomb Raider Anniversary Review]]></category>
		<category><![CDATA[video game reviews]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.gamerzreviewz.com/?p=340</guid>
		<description><![CDATA[1 player action/adventure
 Publisher: Eidos Interactive
 Developer: Crystal Dynamics, Buzz Monkey Software
 Release: June 5, 2007
 ESRB: T (mild suggestive themes, violence)

&#8220;LIVING IN THE PAST ISN’T USUALLY A GOOD THING&#8221;

Unless you happen to be Lara Croft, of course. Lara’s back, reliving her first adventure in celebration of the original game’s ten year anniversary. The folks [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong>1 player action/adventure</strong><br />
<strong> Publisher:</strong> Eidos Interactive<br />
<strong> Developer:</strong> Crystal Dynamics, Buzz Monkey Software<br />
<strong> Release:</strong> June 5, 2007<br />
<strong> ESRB:</strong> T (mild suggestive themes, violence)</p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/05/lara09.jpg"><img class="alignnone size-full wp-image-345" title="lara09" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/05/lara09.jpg" alt="" width="360" height="260" /></a></p>
<p style="text-align: center;"><em><strong>&#8220;LIVING IN THE PAST ISN’T USUALLY A GOOD THING&#8221;</strong></em></p>
<p><!--adsense#ad-1--></p>
<p style="text-align: left;">Unless you happen to be Lara Croft, of course. Lara’s back, reliving her first adventure in celebration of the original game’s ten year anniversary. The folks at Crystal Dynamics threw her one hell of a party too, plucking the best moments from the first game and combining them with some new features spawned over the decade. The result is one impressive combination of nostalgia and innovation, even on a platform that’s been dwindling away in the shadow of its successor.</p>
<p style="text-align: left;">So how are these two elements balanced in Anniversary? The plot is parallel to the first game: Lara is contacted by Jacqueline Natla to recover one of three pieces that comprise the lost Scion of Atlantis. Lara accepts, prompted by the research she and her father had done on the Scion, and sets off for Peru.</p>
<p style="text-align: left;">As the story unfolds, Lara travels to the other three original levels; Greece, Egypt and the Lost Island of Atlantis. The sub-levels remain almost identical to the original’s layout, with the only exception being that the Cistern and the Tomb of Tihocan are now merged together in the Greece levels. There are also some very minor changes in the titles of a few of the sub-levels, but it’s doubtful that anyone except the hardcore Tomb Raider fans would notice them.</p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/05/lara0111.jpg"><img class="alignnone size-full wp-image-347 aligncenter" title="lara0111" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/05/lara0111.jpg" alt="" width="313" height="228" /></a></p>
<p style="text-align: left;">To get the full scope of how much the game has evolved from its humble beginnings, you don’t need to look much further than the legendary Croft Manor. We saw a stunning overhaul to the Manor in Legend, yet Crystal Dynamics felt the need to do it again for Anniversary.</p>
<p style="text-align: left;">It’s gone way beyond being just the training level, even though it is advised to give it a quick run-through before diving into the real game. It’s packed with enough puzzles and gymnastic feats to keep the hardened Tomb Raider fan busy for at least an hour.  It’s a delightful sneak peek of what’s to come in the game.</p>
<p style="text-align: left;">And the game does deliver. With the addition of a few new moves, the developers expanded upon the levels in a way we could only dream of while playing the original. Lara can now perch on top of poles, and the grappling hook made a comeback from Legend.</p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/05/lara01.jpg"><img class="alignnone size-full wp-image-348 aligncenter" title="lara01" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/05/lara01.jpg" alt="" width="303" height="221" /></a></p>
<p style="text-align: left;">If you wished you could able to swing along a wall with a great view of the Sphinx in 1997, it may have taken a decade, but your dream has come true.  The introduction of the adrenaline dodge system is interesting, but takes some getting used to. It’s a fantastic device to use against bosses; however against regular enemies it seems rather pointless.</p>
<p style="text-align: left;">The levels themselves are shorter than the original’s, but you rarely see games the length of the ones released in the late 90’s anymore. It’s a lot longer than Legend though (a reason for rejoicing for those who felt Legend ripped them off a bit). The most notable levels of the first game—St. Francis’ Folly and Midas’ Palace—were completely revamped, yet still inspire the same breathtaking moments of the original’s.</p>
<p style="text-align: left;">The best example of this is the fire room in Midas’ Palace. What used to be a room that required well timed jumps on top of igniting pillars has become a truly hellish environment that pushes Lara to the full extent of her physical capabilities. Even though some things were left out for the sake of streamlining gameplay, you’ll be hard pressed to find a level that disappoints.</p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/05/lara02.jpg"><img class="alignnone size-full wp-image-349 aligncenter" title="lara02" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/05/lara02.jpg" alt="" width="317" height="230" /></a></p>
<p style="text-align: left;">What the game boasts in content however, it lacks somewhat in visuals. There’s no getting around the fact that the PS2 is a last-gen console, and it’s just not up to what the PS3 or XBOX 360 can do. That being said, the graphics aren’t horrible, it just feels at times that they could be better. Quite often they feel muted, almost as if a slight haze is hanging around.</p>
<p style="text-align: left;">The camera is also an issue with quite a few people. While the camera angles felt smooth and updated in Legend, it feels as if they have taken a step backwards in Anniversary, feeling shifty at times, and being way to close to Lara at others. It’s nothing that a few seconds of adjustment won’t fix, but you have to stop and wonder why the option to have it fix itself like it would in Legend was left out. Luckily, after a level or two you will have adjusted to it.</p>
<p style="text-align: left;">People who like nitpicking games might notice that some of the textures and floor and wall tiles are a bit repetitive at times, though it’s doubtful if this will affect anyone’s overall opinion of the game. The one area where graphics have improved without question though is Lara herself.</p>
<p style="text-align: center;"><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/05/lara05.jpg"><img class="alignnone size-full wp-image-350 aligncenter" title="lara05" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/05/lara05.jpg" alt="" width="301" height="221" /></a></p>
<p style="text-align: left;">Ms. Croft has come a long way since we first met our favorite video game heroine, leaving behind her polygonal body in Angel of Darkness and never looking back, and with good reason too; she’s never looked better.</p>
<p style="text-align: left;">Even though the game isn’t perfect, it’s simultaneously a huge step in the right direction for the Tomb Raider series, as well as a great tribute to its groundbreaking past. People who have played the series since its debut and newcomers alike will enjoy this game for months to come after purchasing it since the levels are so interactive there are many ways to get to point A to point B.</p>
<p style="text-align: left;">Tomb Raider: Anniversary has given a bit of new life to the aging workhorse that is the Playstation 2, a nice thing for both the series and the console.</p>
<p style="text-align: left;">Final score: 8.5</p>
<p>Copyright GamerzReview.com the <a href="http://www.gamerzreviewz.com/">Video Game Reviews</a> Blog &#8211; All Rights Reserved</p>
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		<title>Top PS2 Cheats: Call Me Old School</title>
		<link>http://www.gamerzreviewz.com/ps2/top-ps2-cheats-call-me-old-school/</link>
		<comments>http://www.gamerzreviewz.com/ps2/top-ps2-cheats-call-me-old-school/#comments</comments>
		<pubDate>Sun, 20 Jul 2008 17:49:22 +0000</pubDate>
		<dc:creator>Gamer Guru</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[Cheats]]></category>
		<category><![CDATA[PS2 Cheats]]></category>
		<category><![CDATA[PS2 Video Games]]></category>
		<category><![CDATA[Top PS2 Cheats]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.gamerzreviewz.com/?p=394</guid>
		<description><![CDATA[
Image via Wikipedia

Maybe I am a bit old school here, or maybe I just really bought into the idea that cheaters never prosper, but when it comes to the subject of using cheats in a video game, well I just don’t get it really. I mean sure a cheat makes the game easier, it can [...]]]></description>
			<content:encoded><![CDATA[<div class="zemanta-img" style="margin: 1em; float: right; display: block;"><a href="http://commons.wikipedia.org/wiki/Image:Playstation_2.jpg"><img style="border: medium none; display: block;" src="http://upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Playstation_2.jpg/202px-Playstation_2.jpg" alt="The original PlayStation 2 design." /></a></p>
<p class="zemanta-img-attribution">Image via <a href="http://commons.wikipedia.org/wiki/Image:Playstation_2.jpg" target="_blank">Wikipedia</a></p>
</div>
<p>Maybe I am a bit old school here, or maybe I just really bought into the idea that cheaters never prosper, but when it comes to the subject of using cheats in a video game, well I just don’t get it really. I mean sure a cheat makes the game easier, it can also get you past a tough part of a level, or give you super invulnerability so you don’t have to worry about dying.</p>
<p>Yet for some reason this just seems to be counter productive to me. I mean what the hell is the point of making the game easier? I thought the whole point behind playing the game in the first place was to engage it on its level and see if you could still win.</p>
<p>Again I just don’t get it. For me (and this means for me, not for you) the joy of gaming is in the play, its in the fact that I have to use a set of skills to get past a monster, trap, or other devious obstacle that are all designed to frustrate me. When I do, I get a sense of accomplishment, I feel like I did something.</p>
<p>If I were to use a cheat I would just feel like I used a cheat. How can I actually say I beat a game if I used a cheat to do it? How can I actually put the game away with a feeling of time well spent, when I know inside that I had to cheat in order to do that?</p>
<p>Perhaps I am old school and will never understand using a cheat to win a game. Yet I kind of have some pride in the fact that when I say I beat a game, that means I took the time to actually figure out how to win, it also means I used my own skill, and my own cunning to win. Maybe its just me but it will be a cold day in hell before I ever go online and type in the phrase top PS2 cheats or anything similar.</p>
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<p>Copyright GamerzReview.com the <a href="http://www.gamerzreviewz.com/">Video Game Reviews</a> Blog &#8211; All Rights Reserved</p>
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		<title>PS2 Online Gaming is Still Alive and Kicking</title>
		<link>http://www.gamerzreviewz.com/ps2/ps2-online-gaming-is-still-alive-and-kicking/</link>
		<comments>http://www.gamerzreviewz.com/ps2/ps2-online-gaming-is-still-alive-and-kicking/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 14:59:08 +0000</pubDate>
		<dc:creator>Gamer Guru</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[Gaming Online with the PS2]]></category>
		<category><![CDATA[Ps2 Gaming]]></category>
		<category><![CDATA[PS2 Online Gaming]]></category>
		<category><![CDATA[PS2 Video Games]]></category>

		<guid isPermaLink="false">http://www.gamerzreviewz.com/?p=373</guid>
		<description><![CDATA[ Though it went through some difficult patches and received a hefty dose of criticism, there’s no doubt that the addition of online gaming added a great deal to the PlayStation 2’s repertoire.
Early detractors were many. Sony’s online strategy was slow in developing, and sent many of the more dedicated gamers who wanted online action [...]]]></description>
			<content:encoded><![CDATA[<p><!--adsense#ad-1--> Though it went through some difficult patches and received a hefty dose of criticism, there’s no doubt that the addition of online gaming added a great deal to the PlayStation 2’s repertoire.</p>
<p>Early detractors were many. Sony’s online strategy was slow in developing, and sent many of the more dedicated gamers who wanted online action over to the Xbox, a system with a more centralized and developed online plan from the start.</p>
<p>The PlayStation 2 was not online capable upon launch, and the initial release of the network adapter was slow to catch on, as many add-ons are. Early online games had limited numbers of players available, often forcing gamers to sit idly by while waiting for some action.<a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/06/final-fantasy-xi.jpg"><img class="alignnone size-medium wp-image-371 alignright" style="float: right;" title="final-fantasy-xi" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/06/final-fantasy-xi.jpg" alt="" width="266" height="150" /></a></p>
<p>When the network adapter began to be bundled together with new consoles and more online games were released this situation steadily improved, though most would admit that it did not approach the level of Xbox Live.</p>
<p>Most PlayStation 2 games with online capabilities still have their servers running, meaning it’s not too late to get started playing your PS2 online. Finding an opponent on the other hand could prove more difficult.</p>
<p>With its massive library of games, it’s unsurprising that the PS2 is well represented across numerous genres when it comes to online games. It features multiple shooters, including the SOCOM series, a number of Tom Clancy games and a trio of Call of Duty’s. Sports games are plentiful across every sport imaginable, including baseball, hockey, tennis, golf, basketball, football, skateboarding, etc.</p>
<p>Racing fans have a number of options, be it simulation style racers like the Formula One and NASCAR series, off-road racers like the ATV Offroad series, or street racing affairs like the Midnight Club and Need for Speed series.</p>
<p><a href="http://www.gamerzreviewz.com/wp-content/uploads/2008/06/socom-3.jpg"><img class="alignnone size-medium wp-image-372 alignleft" style="float: left;" title="socom-3" src="http://www.gamerzreviewz.com/wp-content/uploads/2008/06/socom-3.jpg" alt="" width="256" height="179" /></a>Even RPG fans are represented, with online play included in the action-RPG’s Champions of Norrath and its sequel Return to Arms, as well as Phantasy Star Online. A couple of MMORPG’s are still playable, Final Fantasy XI and Everquest Online Adventures.</p>
<p>With its huge number of games and lower than ever price, the PS2 has continued to sell well to this day, even outpacing its newer sibling the PS3 at times since its launch. Many gamers can still be found on the PS2 online gaming battlefields, so if you ever wanted to join the fray, you still have time.
<p>Copyright GamerzReview.com the <a href="http://www.gamerzreviewz.com/">Video Game Reviews</a> Blog &#8211; All Rights Reserved</p>
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		<title>Scratched PS2 Games are a Huge Nuisance</title>
		<link>http://www.gamerzreviewz.com/ps2/scratched-ps2-games-are-a-huge-nuisance/</link>
		<comments>http://www.gamerzreviewz.com/ps2/scratched-ps2-games-are-a-huge-nuisance/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 14:28:48 +0000</pubDate>
		<dc:creator>Gamer Guru</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[ps2 games]]></category>
		<category><![CDATA[scratched ps2 games]]></category>
		<category><![CDATA[scratches]]></category>
		<category><![CDATA[video game scratches]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.gamerzreviewz.com/?p=327</guid>
		<description><![CDATA[ There are few things as irritating as a scratched PS2 disc. No, that is not quite correct. There is nothing in the world as infuriating or disappointing as a scratches PS2 disc. In fact I can’t think of anything else that puts quite the cramp in my day as a scratched disc.
What really sucks [...]]]></description>
			<content:encoded><![CDATA[<p><!--adsense#ad-1--> There are few things as irritating as a scratched PS2 disc. No, that is not quite correct. There is nothing in the world as infuriating or disappointing as a scratches PS2 disc. In fact I can’t think of anything else that puts quite the cramp in my day as a scratched disc.</p>
<p>What really sucks is that half the time the scratch does not reveal itself until you have put several hours into the game, and you have reached the cut scene everyone has been talking about. Then bam, the machine freezes up. Now as this happens you are thinking, it can’t be a scratch, I am sure that it is just a small bug that will work itself out after I reload from my last save</p>
<p>However as we all know this is a vain hope at best. In fact now the problem isn’t so much figuring out what the problem is. It is figuring out how to fix scratched PS2 games.</p>
<div class="zemanta-img" style="margin: 1em; float: right;"><a href="http://www.flickr.com/photos/83792365@N00/2283863847" target="_blank"><img style="border: medium none; display: block;" src="http://farm4.static.flickr.com/3095/2283863847_f962e47797_m.jpg" alt="Rediscovery" /></a></p>
<p class="zemanta-img-attribution">Image by <a href="http://www.flickr.com/photos/83792365@N00/2283863847" target="_blank">Icky Pic</a> via Flickr</p>
</div>
<p>Luckily other people have had problems with scratched discs long before the PS2 and so technology is available to fix a scratched disc. The problem is that not all technology is created equal and there is a chance that any particular scratch repair machine is not going to be able to do the job.</p>
<p>So you have a couple of options. The first, to got to a local electronics store and buy one of the scratch repair machines. The problem you have here is that most of the time the ones that are available are either cheap and worthless, or cost more money than you realistically want to spend. So now that buying your own may or may not be feasible what other option is there?</p>
<p>You can always go to a video game store and see if they offer the service. As a matter of fact most of these stores do offer this service. They even offer it for free. However they in no way guarantee the game. So you can trust that the guy behind the counter knows what he is doing and won’t destroy your disc, or you can fork over some serious cash for your own. Either way a scratched PS2 disc is a serious problem. Go figure.</p>
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