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Merceneries 2 : Flames and explosions and fire and more explosions and blowing stuff up…again

By: An extremely disappointed Jedireaper Category: Merceneries, PS3, World in Flames
“What Kind of Explosive Garbage is this!!” Wow, after playing the main game for only thirteen seconds I had already decided to return the game to get Bad Company instead, and boy I am so glad I did. Firstly I want to get one thing straight; I am a fan of this first Mercenaries on the PS2. It was one of the best games I had ever played, and amazed me to no-end. Even the initial demo was really cool, and you could blow up EVERYTHING, well almost. All the military vehicals, helicopters, tanks and weapons were a joy to play with in that ‘Playground of Destruction!’ and you could see elements of Star War Battlefront within the gameplay, and certainly it was used by pandemic as part of the coding for the game. This made the game a lot of fun. Though that goes without saying that the game had faults. I mean what game doesn’t have mistakes, unfinished levels, and wierd glitches (such as being catapaulted across the make-up of Korea in a helcopter after I tried to carry a fuel truck on the winch, strange) though all games have their short-comings; the GTA series has always had strange gltches, and wierd happenings (planes falling out of the sky) But now…
…what we have here is an utter load of tripe and a classic case of Electronic Arts producing games because they know that the fan-base will snap it up. Such as the poor Goldeneye: Rogue Agent game. (EA, obviously, still have a lot to learn about fan pleasing, over money squandering) Mercenaries had changed production companies early on in its initial development and was purchased from Lucas Arts by EA, and I was thinking that maybe it would be another turn-around title for the gaming giant; much like Bad Company, Dead Space, and Fifa have done in 2008. But no… the sad news is; the game that, and apart from GTA IV, was one of the games I was most looking forward to playing, was a huge let-down. Firstly lets talk about graphics, or lack of it. I mean the game was released on both x-Box 360 and PS3, yes I have played both versions, and this is the kind of graphical quality on a game that I might have come to expect from a regular PS2, or even back in 2006 on the next gen consoles during its early days. Not in 2008. I mean you have to see this crap to believe it. All I can say kid, is don’t believe in these screen shots, they misslead. The main character models are the only things that seem to be HD, shiny, and anything close to good rendering.
The gameplay is okay, if a little shabby. The control system for the first Mercenaries was perfect, and my motto is don’t fix something that ain’t broke (something Activision seems to know well with its COD series, and Crytek UK, formally known as Free Radical Design, the developers of the TimeSplitters series of First Person Shooters, and the hugely under appreciated Haze.) Anyway the controls have been revamped, but not in a good way. Natrualistic controls seem to have been up-rooted in favor of an overly complex mess of ‘which button throws a grenade?!’, and ‘how the hell do you change to the other weapon I’m carrying?!’. Disappointing. And then there is the in-game PDA, and the rest of the interfacing with the game world. It gives me a headache just thinkng about it. EA have screwed up the PDA into this big Logo of the game, I mean why be so subtle; they may as well paste the EA symbol im BIG RED LETTERS onto the in game buildings, cars, & tanks. Infact there of no-sign within this load of rush work, of the far superior game that this one sequals. To be totally honest, the controls suck. Though I will admit that the open ended gameplay, and the ability to go anywhere is probably this games only redeeming feature (and its bargain-bin price) but with so many games that follow the same formula; GTA being the best example, this is nothing more than a tiresome clone. A rip off, a clone of a game that needed no improvements, yet Pandemic were only so happy, under EA’s guidance, to add and distort what was initially looking like a promising game that had three years of development time, yet it looks like something thrown together at the last minute. What gives? However something slightly suprising is the sound engine. The sound design, considering the rest of the games’ quality is something; by which I mean that this is your average sound design of a game that just can’t cut it standing next to the likes of the previous Mercenaries, or Bad Company, and not even close to standing with GTA. Amoung all the wrong turns and short cuts it a sound sound engine (forgive the pun) it does, like Ronseal, exactly what it says on the tin. In other words… its fine. Nothing wrong with it, nor anything especially interesting.
However what got me was the games story; it centres around the plot of (which ever one of) the Mercenaries characters getting shot in the ass by someone who betrayed him/her and is about revenge. I thought it would have been a funny plot, but the joke just doesn’t work, none of the dialogue is memorable, nor is my bothering to tell you the rest of the lame plot. I mean, just go buy Bad Company if you want to blow something up. It is a better alternitive. Or even go and fork over €60 for a second hand PS2 and Mercenaries and have a ball. Why not get GTA San Andreas while you’re at it…. The Verdict- THIS REVIEW SPEAKS FOR ITSELF, I’m totally disgusted with this game, and I feel ripped off by EA once more. “EA! theres a ticked off gamer here!” The number game: Graphics- 3 Gameplay- 4 Sound Design- 7 Plot/Story- 2 Replayability- 7 Score- 4.6
Final Words- I’m not proud to admit this, but this game contains a fun co-op online multiplayer in which the entire game can be played together with another Mercenaries 2 owner, especially fun with a friend. Possibly the best feature of the game.
Author Note- This review is entirely my opinion and I have been completely fair in my scoring and have tried to keep a balance to it. However, even though my review was un-biazed by the corporate media, and I have been completely honest in my opinion there will ofcourse be those who do not share my opinions. That is the trait of we humans, to make our own decisions on things. Thus I urge you to try Mercenaries 2, do not rely justly on my thoughts. Happy Gaming!! -Jedireaper

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Bad Reapony

By: Your friendly neighbourhood Jedireaper Category: Battlefield Bad Company, PS3
'Keeping good Company with a Bad crowd'



Hello endearing fans and welcome to Bad Company… Or is it really good
company if you are a criminal? I’ll never know. Anyway; Rainbow Six, a
glorifyed SWAT team- uh sorry; Bad Company a company of only four soldiers
that have commited some crimes, and are instead of being sent to prison
transferred into outfit. And also welcome back to Bobfish and myself
after our very very very (well, my) very log hiatus. Log hiatus? I mean Long
hitus, uh a log hit us, uhm, no! A LONG HIATUS…. Problems with family, and
general low-ness of funds pertain to my lack of reviewing top-line and
new-released games, besides Killzone 2 which I hope to review as soon as I
get my PS3 joypad back to play the singleplayer, instead of slugging away on
online games.



Anyway lets get back to what you came here for; Rainbow Six Vegas. Gah not
again- Battlefield: Bad Company.



This is another excellent entrence, both stylisticly, and humourously, into
the Battlefield series. And the first, as I am aware, to contain an actual
character driven storyline. Anyway, I am going to keep this review short and
as sweet as possible until I get used to writing reviews again. So here is
all the important stuff.



Battlefield Bad Company puts you in the clean smelling (I wonder if he
uses air freshner) boots of Preston Marlow, or is that Marlow Preston,
I’ve never quite figured it out. Anyway you are embodied within this
character who has commited a crime, though none are mentioned
specifically, which has always left me wondering what Preston did to
get this piss-end of nowhere assignment to B company. Anyway, there
are three other members of Marlows’ squad; Sarge, (one bad ass talkin’
mo-fo!) their leader; Sweetwater, the geeky glasses guy (you always
NEED one in squads to make fun of); and lastly Haggard, the demonic
creature that can turn into a dragon and burn everything in sight, and
is the whole idea behind the gold, wait… Demonic creature? Oops I
mean the explosives NUTT JOB who is the one who begins the whole mess
with the gold by finding some on the body of the Mercenaries they had
been fighting in the first mission.



The narrative through-out the extremely solid plot, yet hilariously
out proportioned by the characters themselved; is steady, humourous,
and above all else- straight out crazy; just what you would expect
from a platoon of Murdoch’s from the A-team. Besides some of the
animation, especially during the beginning and the end of a mission
are very well animated, with Haggard, and Sweetwater playing Rock
Paper Scissors with ICBM’s in the background in one scene. Top class! As
this is from Electronic Arts, I have in recent years lost a hell of a
lot of weight… uh… confidence in the company especially after four
god awful Bond Games, many rushed and underwhelming Soccer games, and
blatant boring titles, I had almost given up. Then this rears its
pretty head along with the excellent Burnout Paradise (expect review
soon) and ‘wow!’ the brilliance of EA is back, and apart from a half
arsed effort by Pandemic for Mercenaries, is better than ever.



The Graphics on BC are extremely good and does the job that the game
was designed for. The DICE engine that powers the game is
exceptionally good with creating realism to explosions, especially
their sounds when they are far away. The sound is delayed and arrives
like a thunder clap! Pretty ace. And the character detail is rather
good which leads me to believe that a lot of work went into designing
the protagonists. The fine detail on the soldiers uniforms is pretty
well rendered. And the gameplay, while at first is no Call of Zombies:
Nach der Untoten; it is certainly second nature and pretty easyto
grasp after a few missions.



My favorite weapon was this computer thingy that could call in
artillery strikes on ememy positions. Ha! Bombed by their own people.
The vehical combat, especially when tanks are involved, is totally
worth the game alone, which also boasts semi-destructable
environments.



Verdict: Pick up this game for a huge laugh at the stupid humor and
compelling story and with a very decent online mode too, if you
haven’t played the demo yet; you’ve missed so much already. Only
deterrance is the crack shot enemy NPC’s especially on the harder
difficulities. Definately worth getting for all those trophies. And
the one that made me laugh was a trophy for knocking down a load of
trees in a helicopter. I totally didn’t know I’d get it, but those
trees…. those horribly evil; helicopter destroying trees. *yawn* All
in all; a damn good ride. And with lovable characters you can’t go
wrong. Roll on Bad Company 2. Ho-rah!!



The Score:

Graphics- 7.5 (pretty damn good!)
Gameplay- 8
Sound Design- 8.5 (blam! boooshk!)
Plot/Story- 8 (oh so funny, you capatalist Pigs!)
Replayability- 8 (getting all the gold is fun!)

Final Score- 8 (Bronze Award)

Turned out the review wasn’t the ‘bare necessities’ hahaha!

-Your friendly neighbourhood Jedireaper.

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Playing in any manner of variety. There is something for everybody.

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Another month, another excuse for not posting any reviews

By: The Almighty Bobfish Category: News, PC, PS2, PS3, Star Wars, Wii, xBox360

Unfortunately, whilst the Reaper and I were expecting that the post New Year period would bring with it the opportunity to kick back a little and come back to some more important thins (like playing games, writing reviews, watching 80s TV shows and eating cake) we have actually found ourselves more distracted than ever.  However, fear not, for we have not been idle.  All of those reviews, and more, that werepromised way back when in the middle of December will soon be upon us.

We have also now requistioned a reliable X-Box 360 spokesperson.  My fabulous new girlfriend Lissa, who is one of the primary reasons I personally have been so…distracted of late.  So, thankfully, the rather weighted bias towards the Wii and Playstation 3 will be gradually offset as we move to a more balanced approach to review publication.  Hopefully, we should soon be in a position to get one from each of the current primary platforms each week.  That being Playstation 3, Wii, X-Box 360 and PC.  As well as a spattering of others here and there such as downloaded games and the odd retro classic.

And, finally, the Reaper, my amazing new girlfriend and I have been working on a seperate internet venture that will see distribution, hopefully, some time before the end of next week.  A twelve part Star Wars audio comedy/drama that we believe many of our loyal readers (hoping that we actually have some) will find to be at least moderately entertaining.  Also, next week should hopefully see a return to posting as I have both a Wii and PC title to air my views on.  The PC game I have choen should prove to be most interesting as it is something which has devided a great many gamers for a number of years now.

Keep your eyes peeled everyone.  There are good things to come very soon.

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The quiet before the storm

By: The Almighty Bobfish Category: Games, N64, News, PC, PS2, PS3, Wii

Well, our regular subscribers will have surely noticed that it’s been a little quiet in GR land the past few weeks.  But fear not, we have not forgotten you, our loyal minions of return minionness.  It5’s gotten back to that time of year when everyone, even we, your review writing lords, have a lot to deal with.

At present, our duties consist of :

1) Shouting at the TV

2) Shouting at each other

3) Shouting at ourselves

4) Eating cake

And E) Sleeping in the garden

However, come the other side of the new year, bot the Reaper and I will return with an impressive line up of both new and old games for you to sink your teeth into.  I don’t want to go into too much detail about our little secret project, but I can assure you it is something on a scale not previously considered.  Something that has been made possible only now through the keen application of Ebay, an old CRT Television and a lama called Steve.

We will also be briinging you Fallout 3 for both Playstation 3 and PC, Siren Blood Curse, Rainbow Six Vegas and several more titles that you may still be uhming and ahhing about that we can, perchance, inform you correctly about.  Both the good and the bad aspects.  Watch this space my loyal minions, thine faith shall be rewarded.

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COD of WAW: Chains of Nazombies (seriously)

By: Jedireaper Category: Call of Duty, PS3, World at War
Hello folks and welcome to my final review before the festive season. With December 25th coming up, most of you gamers are probably wondering what game you should ask for (or get) next. Well, this is one game that is sure to be on your gift list.
The last few months has seen the release of some major titles, be it Little Big Planet, Far Cry 2, Call of Duty: World at War, Dead Space, and most recently; Resistance 2. I’m not here to influence your decision in any way as all are great games. However, I am here to give my opinion on the new Call of Duty - okay its not so new anymore but can it beat COD 4?
The short answer is a little bit of a maybe - it is a yes/no situation. Call of Duty 4 brought the First Person Shooter genre to gun-playing, and atmospheric nirvana, bringing in nostalgic value for me as i could almost compare the game to GoldenEye on the Nintendo 64 (see my COD 4 review), and if it wasn’t for the low replayability, that game would have rocked. However if I was going on about COD 4 for this entire paragraph, I apologise, but that should just show how much I appreciate the game. Anyway back to COD:World at War…
World at War has a very engaging single player campaign, again from two perspectives as before in COD 4, but in this case the two perspectives are not connected by an interlinking storyline with the events happening in one place affecting the other. You play an American Marine, and a Russian Soldier. Both stories start off considerably well, with the American side of the conflict based in the Pacific, and the war on the Japanese.
It is quite a progressive story, jumping years at a time. There is some squad moments and a good narrative but its nothing ‘Brothers in Arms: Hells Highway’ hasn’t pulled off more successfully. And the only problem I have with the war on the Japanese that is it has been done before - quite well in fact; in ‘Medal of Honour: Rising Sun’. Yes, Medal of Honour: Rising Sun may not have been as good as this game in the sheen and fluidity department but I think it was more fun, and I just felt while playing through the American perspective on COD: WAW that I was treading familiar territory. (Might I also add that MOH: RS also had almost all the features this game has online, including online and split screen co-op - I remember me and a friend spent a good few hours playing this game on co-op, and I especially remember this one level that involved an elephant ride. We spent hours trying to kill the blasted elephant, it was really funny. The music when you rode on it was funny too.)
The Russian story is more classic and straight forward gaming, by which I mean; you know your enemy. and everything is familiar, a throwback to the greatness that COD 4 was. Nothing will surprise you here (except a falling pillar on the second last level), and I think I enjoyed these missions more. Not because they were easy (which they weren’t), but because who doesn’t love blasting Nazi’s.
The level design, while very dark and grey in contrast to the vibrant greenery of the Pacific islands, was more somehow satisfying and, I don’t know, it reminded me of all those war games I’ve played. Still at the very last moment of the story, wounded and possibly about to die, you crawl forward and haul the Russian flag over Berlin, and you get that sense of pride and a tearful remembrance for the men and women that died for liberty. You actually felt like you just fought the whole war and boy that pride as the Red flag flutters is a sheer joy.
I enjoyed this game far more than COD 4 when it comes to making you feel for the war and get all emotional at the end. (When you play the game you’ll know what I mean.) Anyway about the other features and attributes - COD: WAW uses the same game engine and control design as COD 4 (why change something that isn’t broke?) and has some lovely visuals. The gun battles with the old WW2 (World War 2) weapons are made all the more nail biting as their inaccuracy comes into account. which makes the online fairer on newbies than COD 4 was online. This game I believe also has some very nice game modes. My favorite being Nazi Zombie, which puts you back into the boots of American GI’s and pits you against hoards of Zombies for points to get the best weapon. (I have lasted to round 12 thus far online, but I know someone who made round 20.) However what got me about the sound track is, although i can appreciate the attempt of trying to distance itself from the classical scores of the MoH games, is simply put “out of place” the freaking music just doesn’t always fit with the emotion it should be trying to draw from the player. Again that is just my opinion, as for most of the game, I was at a point where I got so sick of the electro, rockish score that I turned the music off completely. Good new is the weapons feel, shoot, and sound as they should.
The Verdict - Call of Duty; World at War is more enjoyable over the COD 4 game, with trophies to keep you going on the single player, and the online mode. Meanwhile some may argue that stepping back to the WW2 setting has ruined the new direction COD 4 took. This is, in my opinion, not true. WAW is a fine addition to the COD series and I expect great things from makers Treyarch, and Infinity Ward (COD 4 maker) in the future.
The Score -
Graphics - 9
Gameplay - 10
Sound/Score - 7
Plot - 8
Replayability - 9
Final Score - 8.6
Award - Best Online Shooter.
Award - Best Mini-game (Zombie Nazi).


Join www.killermovies.com/forums/ and discover a new world of online socialising. From discussions about comics, books, games and films to Role Playing in any manner of variety. There is something for everybody.

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PSN ID: Jedireaper

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