topbg

Resistance : Fall of Standards?

By: The Almighty Bobfish Category: PS3, Resistance

I’VE NEVER MADE any secret of my distaste for First Person Shooters. But at the same time, I feel that I’m liberal enough to offer then a fair hearing and give them a chance to win me over. On some occasions, this happens almost instantly (F.E.A.R). Other times they leave me wondering and start to grow on me (The Darkness). Sometimes they don’t grab me but I muddle through and see what happens (Halo). And sometimes they just leap right out at me and scream I SUCK! (Halo 3).

Which then, did Resistance fall into?

I have to say, and expect to be aggressively and mercilessly derided for doing so, that it fell rapidly into the latter. I honestly cannot fathom how it became such a major contender and why it has such a strong cadre of loyal followers. Graphically it was extremely poor, and not even the excuse of being an, effectively, launch title is enough to hide that fact. The textures…just don’t exist, and the animation is so clunky as to be beyond laughable. Leaping headfirst into the realms of SRSLY ZOMGWTFBBQ

And don’t even get me started on the massive mess the developers made of not only the topography (forgiveable for sake of game flow) but also the geography of England. If I’m not mistaken, Wales was listed as a bloody city. Just…wow! I cannot find the words to express the sheer sense of…wow!

The story, as far as it goes, is less than inspired as well. It borrows heavily from many other sources, and not incredibly effectively. The various pieces of intelligence scattered throughout the game make a valiant attempt to offer some depth to the events, but smack heavily of copious application of flange. Never a good thing. It was also extremely easy, though there is an extra difficult level unlocked that I haven’t explored. To be honest, I doubt I will, there just isn’t enough there to grab my attention.

At least is wasn’t a short game, as many shooters are. Though for a game with thirty “levels” it was decidedly shorter than you would expect. It took me probably twenty-five hours to play thorough, maybe a little more, and due to the layout of the game I can’t see it taking anything less than about eighteen even if you’re flying through. So I wonder, with a game so relatively large, how could Insomniac justify skimping out so much on everything else? I’m going to stop here because I really can’t find anything positive to add, and I don’t like to offer a stream of rhetoric. Suffice it to say that I firmly recommend against playing it. Though many others have found it to be an incredible buy. The decision remains with your good self.

Graphics: 6/10
Gameplay: 6/10
Audio/Music: 6/10
Plot/Scripting: 3/10
Overall: 4/10

Final note : It’s also worth mentioning the scene in the Manchester Cathedral. It troubles me when people create a stir over something like this on the grounds of…no, not violence, not disrespect for the house of the lord. But…zomg! Aliens in the house of God! Words cannot describe how banal that is.

4 Comments »

More delays…

By: The Almighty Bobfish Category: Arses, News, Other, PC, PS3

There have been a few things happening in the real world that have taken up most of my time recently.  The most notable of them being a visit from my daughter and the purchase of a new PC.  But fear not, I have also been busy thrashing the arse off a number of games in my spare time, and have developed a backlog of some of the more recent titles.  I’ll be working through them, as well as some older games that I’ve prepared material for, over the next few weeks.  By which point I should probably have some more of the newer titles ready to go as well.

Two reviews will be coming either tomorrow or Thursday.  Resistance for the Playstation 3, and F.E.A.R 2 PC.  And that’s just the tip of the iceberg.

Eyes peeled peeps

2 Comments »

Dead Space Final

By: The Inimitable Jedireaper Category: Dead Space, PS3
The USG Ishimura floats listlessly in the ever-reaching vacuum of space, sunlight glinting off of it's dark hull. Looking from afar your un-named character watches as the repair shuttle closes in and then you see the huge chunk of planet beyond, ripped from the ground upon which it had been joined, the Planetcracker class mining vessel immediatly inspires awe. But this the only moment of peacefull tranquility you are likely going to get as a repair mission soon turns into the nightmare that only kids could have after playing Doom back in the mid-ninties. Welcome to Dead Space.
The opening scenes for Dead Space were filled with intense and hostillic atmosphere reaching fevel pitched as your ship crash lands in the hanger bay due to a guidance error.
You play Isacc, an Engineer wearing a full body RIG (some kind of amour suit, with holo interfaces) who has volenteered for the mission, he has a girlfriend onboard the Ishimura hence the reason he joined the repair team. Upon arrival, they soon find that the ship is apparently desserted, and Isacc is soon cut off from the others when they are attacked by a... thing... a thing that was once a living breathing human being. It's mangled face all the humanity that remains. Soon you find yourself armed with a Plasma Cutter, which fires a straight horizontal or vertical waves of energy to slice through the limbs of the "Necromorphs" as we learn what they are called later.
Creeping through the dark tight confines of the ship, the sound ambiance is excellently chilling as you hear Isacc's metallic breathing, his heart thumping with increasing vigour when he is freightened, the sounds of clanging and reverbrating metal as the creatures move about the air-filtration system; the occasional scream. And the gruesome sound of squishing, blistering and tearing flesh is captured wonderfully. Just pump up the volume, turn off the in-game music and close your eyes and listen. An amazing experiance alone. The story in total comprises of many twists you don't expect. And the end is shocking.
The gameplay is some of the best I've played in years, having to shoot off the Creatures limbs to take them down is a great mechanic and forces you to be more tactfull in your approach. While the Obsidian Suit I downloaded made me look a lot cooler while Necro-smashing having all black armour, purple eye sensors, meleeing the Necro's is satisfyingly hefty and pleasent. I soon found myself checking every corner and shadow as I proceeded along the corridors. It is a good puzzler, presenting you with obstacles to rival Tomb Raider.
I had, unlike Bobfish's controller speed issue, no problems with the controls, finding they bore simularities to Resident Evil 5 and Call of Duty in the shooting department, though while aiming, turning is much slower than the PC version according to Bobfish, I can say; with my outing of the game on PS3 that whilst aiming, your character turns at a realistic pace for a man in a heavy Hazard suit and holding a hefty Line Gun (indeed one of the most devestating in the game) though my favorite was always being able to fall back onto the Pulse Rifle which is baically a machine gun. Whilst not aiming I found Isacc to be quite responsive having been swarmed by many of the creatures having often to fend off my own body with a tap of R1 to swing my fists about untill I could select another weapon.
The pause screen, and general in-game interfaces are all 3D holograms that are emitted by your RIG. So much innovation in one game, and the zero-g battles, and vacuum runs are chilling and tense. And the collecting of funds to spend on your weapons and finding power nodes to upgrade your equipment is a joy.
I know I must play the game again on one of the higher difficulty settings and I'm sure the fight through the Ishimura will go from challenging to damn near impossible. All in all a must play. And top form for EA. Score: Graphics: 8.5 Gameplay: 9 Sound Design: 10 Plot/Story: 9 Replayability: 8 (its chillingly addictive) Overall Score: 8.9 Personal Score: 9 (Silver Award)
Verdict: If you haven't played Dead Space yet, then you had better have a good bloody excuse for letting this little gem slip by. One of the best games in years from EA. Great game.

No Comments Yet »

Merceneries 2 : Flames and explosions and fire and more explosions and blowing stuff up…again

By: An extremely disappointed Jedireaper Category: Merceneries, PS3, World in Flames
"What Kind of Explosive Garbage is this!!" Wow, after playing the main game for only thirteen seconds I had already decided to return the game to get Bad Company instead, and boy I am so glad I did. Firstly I want to get one thing straight; I am a fan of this first Mercenaries on the PS2. It was one of the best games I had ever played, and amazed me to no-end. Even the initial demo was really cool, and you could blow up EVERYTHING, well almost. All the military vehicals, helicopters, tanks and weapons were a joy to play with in that 'Playground of Destruction!' and you could see elements of Star War Battlefront within the gameplay, and certainly it was used by pandemic as part of the coding for the game. This made the game a lot of fun. Though that goes without saying that the game had faults. I mean what game doesn't have mistakes, unfinished levels, and wierd glitches (such as being catapaulted across the make-up of Korea in a helcopter after I tried to carry a fuel truck on the winch, strange) though all games have their short-comings; the GTA series has always had strange gltches, and wierd happenings (planes falling out of the sky) But now...
...what we have here is an utter load of tripe and a classic case of Electronic Arts producing games because they know that the fan-base will snap it up. Such as the poor Goldeneye: Rogue Agent game. (EA, obviously, still have a lot to learn about fan pleasing, over money squandering) Mercenaries had changed production companies early on in its initial development and was purchased from Lucas Arts by EA, and I was thinking that maybe it would be another turn-around title for the gaming giant; much like Bad Company, Dead Space, and Fifa have done in 2008. But no... the sad news is; the game that, and apart from GTA IV, was one of the games I was most looking forward to playing, was a huge let-down. Firstly lets talk about graphics, or lack of it. I mean the game was released on both x-Box 360 and PS3, yes I have played both versions, and this is the kind of graphical quality on a game that I might have come to expect from a regular PS2, or even back in 2006 on the next gen consoles during its early days. Not in 2008. I mean you have to see this crap to believe it. All I can say kid, is don't believe in these screen shots, they misslead. The main character models are the only things that seem to be HD, shiny, and anything close to good rendering.
The gameplay is okay, if a little shabby. The control system for the first Mercenaries was perfect, and my motto is don't fix something that ain't broke (something Activision seems to know well with its COD series, and Crytek UK, formally known as Free Radical Design, the developers of the TimeSplitters series of First Person Shooters, and the hugely under appreciated Haze.) Anyway the controls have been revamped, but not in a good way. Natrualistic controls seem to have been up-rooted in favor of an overly complex mess of 'which button throws a grenade?!', and 'how the hell do you change to the other weapon I'm carrying?!'. Disappointing. And then there is the in-game PDA, and the rest of the interfacing with the game world. It gives me a headache just thinkng about it. EA have screwed up the PDA into this big Logo of the game, I mean why be so subtle; they may as well paste the EA symbol im BIG RED LETTERS onto the in game buildings, cars, & tanks. Infact there of no-sign within this load of rush work, of the far superior game that this one sequals. To be totally honest, the controls suck. Though I will admit that the open ended gameplay, and the ability to go anywhere is probably this games only redeeming feature (and its bargain-bin price) but with so many games that follow the same formula; GTA being the best example, this is nothing more than a tiresome clone. A rip off, a clone of a game that needed no improvements, yet Pandemic were only so happy, under EA's guidance, to add and distort what was initially looking like a promising game that had three years of development time, yet it looks like something thrown together at the last minute. What gives? However something slightly suprising is the sound engine. The sound design, considering the rest of the games' quality is something; by which I mean that this is your average sound design of a game that just can't cut it standing next to the likes of the previous Mercenaries, or Bad Company, and not even close to standing with GTA. Amoung all the wrong turns and short cuts it a sound sound engine (forgive the pun) it does, like Ronseal, exactly what it says on the tin. In other words... its fine. Nothing wrong with it, nor anything especially interesting.
However what got me was the games story; it centres around the plot of (which ever one of) the Mercenaries characters getting shot in the ass by someone who betrayed him/her and is about revenge. I thought it would have been a funny plot, but the joke just doesn't work, none of the dialogue is memorable, nor is my bothering to tell you the rest of the lame plot. I mean, just go buy Bad Company if you want to blow something up. It is a better alternitive. Or even go and fork over €60 for a second hand PS2 and Mercenaries and have a ball. Why not get GTA San Andreas while you're at it.... The Verdict- THIS REVIEW SPEAKS FOR ITSELF, I'm totally disgusted with this game, and I feel ripped off by EA once more. "EA! theres a ticked off gamer here!" The number game: Graphics- 3 Gameplay- 4 Sound Design- 7 Plot/Story- 2 Replayability- 7 Score- 4.6
Final Words- I'm not proud to admit this, but this game contains a fun co-op online multiplayer in which the entire game can be played together with another Mercenaries 2 owner, especially fun with a friend. Possibly the best feature of the game.
Author Note- This review is entirely my opinion and I have been completely fair in my scoring and have tried to keep a balance to it. However, even though my review was un-biazed by the corporate media, and I have been completely honest in my opinion there will ofcourse be those who do not share my opinions. That is the trait of we humans, to make our own decisions on things. Thus I urge you to try Mercenaries 2, do not rely justly on my thoughts. Happy Gaming!! -Jedireaper

No Comments Yet »

Bad Reapony

By: Your friendly neighbourhood Jedireaper Category: Battlefield Bad Company, PS3
'Keeping good Company with a Bad crowd'



Hello endearing fans and welcome to Bad Company... Or is it really good
company if you are a criminal? I'll never know. Anyway; Rainbow Six, a
glorifyed SWAT team- uh sorry; Bad Company a company of only four soldiers
that have commited some crimes, and are instead of being sent to prison
transferred into outfit. And also welcome back to Bobfish and myself
after our very very very (well, my) very log hiatus. Log hiatus? I mean Long
hitus, uh a log hit us, uhm, no! A LONG HIATUS.... Problems with family, and
general low-ness of funds pertain to my lack of reviewing top-line and
new-released games, besides Killzone 2 which I hope to review as soon as I
get my PS3 joypad back to play the singleplayer, instead of slugging away on
online games.



Anyway lets get back to what you came here for; Rainbow Six Vegas. Gah not
again- Battlefield: Bad Company.



This is another excellent entrence, both stylisticly, and humourously, into
the Battlefield series. And the first, as I am aware, to contain an actual
character driven storyline. Anyway, I am going to keep this review short and
as sweet as possible until I get used to writing reviews again. So here is
all the important stuff.



Battlefield Bad Company puts you in the clean smelling (I wonder if he
uses air freshner) boots of Preston Marlow, or is that Marlow Preston,
I've never quite figured it out. Anyway you are embodied within this
character who has commited a crime, though none are mentioned
specifically, which has always left me wondering what Preston did to
get this piss-end of nowhere assignment to B company. Anyway, there
are three other members of Marlows' squad; Sarge, (one bad ass talkin'
mo-fo!) their leader; Sweetwater, the geeky glasses guy (you always
NEED one in squads to make fun of); and lastly Haggard, the demonic
creature that can turn into a dragon and burn everything in sight, and
is the whole idea behind the gold, wait... Demonic creature? Oops I
mean the explosives NUTT JOB who is the one who begins the whole mess
with the gold by finding some on the body of the Mercenaries they had
been fighting in the first mission.



The narrative through-out the extremely solid plot, yet hilariously
out proportioned by the characters themselved; is steady, humourous,
and above all else- straight out crazy; just what you would expect
from a platoon of Murdoch's from the A-team. Besides some of the
animation, especially during the beginning and the end of a mission
are very well animated, with Haggard, and Sweetwater playing Rock
Paper Scissors with ICBM's in the background in one scene. Top class! As
this is from Electronic Arts, I have in recent years lost a hell of a
lot of weight... uh... confidence in the company especially after four
god awful Bond Games, many rushed and underwhelming Soccer games, and
blatant boring titles, I had almost given up. Then this rears its
pretty head along with the excellent Burnout Paradise (expect review
soon) and 'wow!' the brilliance of EA is back, and apart from a half
arsed effort by Pandemic for Mercenaries, is better than ever.



The Graphics on BC are extremely good and does the job that the game
was designed for. The DICE engine that powers the game is
exceptionally good with creating realism to explosions, especially
their sounds when they are far away. The sound is delayed and arrives
like a thunder clap! Pretty ace. And the character detail is rather
good which leads me to believe that a lot of work went into designing
the protagonists. The fine detail on the soldiers uniforms is pretty
well rendered. And the gameplay, while at first is no Call of Zombies:
Nach der Untoten; it is certainly second nature and pretty easyto
grasp after a few missions.



My favorite weapon was this computer thingy that could call in
artillery strikes on ememy positions. Ha! Bombed by their own people.
The vehical combat, especially when tanks are involved, is totally
worth the game alone, which also boasts semi-destructable
environments.



Verdict: Pick up this game for a huge laugh at the stupid humor and
compelling story and with a very decent online mode too, if you
haven't played the demo yet; you've missed so much already. Only
deterrance is the crack shot enemy NPC's especially on the harder
difficulities. Definately worth getting for all those trophies. And
the one that made me laugh was a trophy for knocking down a load of
trees in a helicopter. I totally didn't know I'd get it, but those
trees.... those horribly evil; helicopter destroying trees. *yawn* All
in all; a damn good ride. And with lovable characters you can't go
wrong. Roll on Bad Company 2. Ho-rah!!



The Score:

Graphics- 7.5 (pretty damn good!)
Gameplay- 8
Sound Design- 8.5 (blam! boooshk!)
Plot/Story- 8 (oh so funny, you capatalist Pigs!)
Replayability- 8 (getting all the gold is fun!)

Final Score- 8 (Bronze Award)

Turned out the review wasn't the 'bare necessities' hahaha!

-Your friendly neighbourhood Jedireaper.

--
Join www.killermovies.com/forums/ and discover a new world of online
socialising. From discussions about comics, books, games, Star Wars
and Trek, and films to Role
Playing in any manner of variety. There is something for everybody.

Hope to see you there..

No Comments Yet »

topbg
  • Video Game Reviews Categories

  • Most Recent Video Game Reviews

  • Archives

  • Add to Technorati Favorites