360 degrees of Dead Space
By: The Almighty Bobomorphish Posted on July 16th, 2009 under Dead Space, xBox360HAVING ALREADY PLAYED through Dead Space on the PC, and thoroughly enjoyed it (see my previous review for a more in depth opinion) I was curious how well it would stand up as a console title. I won’t deny that I was extremely sceptical, which is why I wasn’t in any particular rush to pick it up. In fact, it was only because my beautiful wife (Lissa, also now writing reviews here) wanted to try it out that we bought it at all. Hence it being X-Box rather than Playstation 3, since the X-Box is hers. First impressions did little to appease my misgivings and, after only about thirty minutes I saved the game and didn’t play it again for three months.
Not exactly an inspiring start to a review.
However, a couple of days ago (well, four actually) I found myself at a bit of a loose end (I was playing Project Origin, but wasn’t in the mood for it after spending so much time on the first game for my previous reviews) and plugged it back in. The control scheme didn’t leave me with an overly positive impression once again, especially the sensitivity. After so much time on the PC, analogue sticks feel like wading through treacle toffee when you’ve gotten used to a mouse turned all the way up to ELEVEN! Seriously, it takes about three seconds just to turn one-eighty, and when a bunch of necromorphs are swarming all over you a HELL of a lot can happen in those three seconds. And don’t forget that both sticks have a bloody massive dead zone (appropriate eh?)
Still, I persevered, and made a few purchases on X-Box Live to throw a little variety into the mix. Plus, y’know, the new skins look really cool. Though I didn’t realise at first just how nails the Tank suit really is. Believe me, 60% damage resistance has a massive impact on the difficulty of the game. Especially since downloaded weapons and armour are available for free (in game) once you reach your first store at the end of Chapter 1. So, for those like myself, who have qualms about what should effectively be classed as cheating, probably better to avoid the download section all together until you’ve finished the game once. Which I did on the PC, but I still felt a little guilty after I realised how much difference it all made. Silly I know, but that’s how I am.
Anyway, enough waffling. Fourth paragraph already and I’ve said bugger all about the game apart from how dubious I was. So, well, were my misgivings well place? The question of hour. And, I’m very happy to say, they were not at all. The sensitivity of the analogue sticks still bugs me a fair bit, but not so much so that it spoiled my enjoyment of the game. Caused me several incidences of extreme frustration when I was shooting past a necromorphs waist instead of cutting him off at the thigh, but I think it actually made me better at the game. I thought more about how to approach each enemy and shifted my weapons around a lot more. Initially I only really made use of the Plasma Cutter and the Pulse Rifle, this time I gave them all a whirl and give a major, major recommendation for the Line Gun. That thing is a beast. Especially with the Scorpion pack which more than doubles it’s rate of fire. Though the yellow scorpion motif is a little silly. It would have looked much better in black or a deep red.
Long story short, the differences between the PC and console release of the game are simple cosmetics. The layout of the controls is a little odd, but works well, though it would have been nice to have a customisation option. The turning speed, whilst a point I keep coming back to, isn’t really a major concern after you’ve had a little time to adjust to it. And the downloadable weapons and armour packs add some really cool new skins to what is already an extremely solid and very atmospheric game. I still can’t over how good it actually is after the sheer amount of crap Electronic Arts have shoved down our throats in the past.
I’m eagerly looking forward to both Dead Space 2, and Extinction on the Wii. If you take the time to watch the six animated comics which cover the events of the mining operation leading up to the demise of the USG Ishimura’s crew, and the Downfall Anime which covers events aboard the Ishimura herself, you can see that there’s a lot more to the story. And they are telling it very, very well. If EA keep this up again, they could well become the respected gaming powerhouse they were back in the days of Desert Strike and Buck Rogers : Countdown to Doomsday.
Graphics: 9/10
Gameplay: 8.5/10
Audio/Music: 9/10
Plot/Scripting: 9/10
Overall: 8.5/10
P.S : If my sources are correct, Isaac will return for Dead Space 2.
Altman be praised









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